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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7508561" data-attributes="member: 6919838"><p>"Who do you think decides whether or not the cleric maintains a connection to a temple? "</p><p></p><p>Obviously, the character decides whether or not they maintain connection with the temple. Just like the NPCs at the temple and the divine can decide what they do if the cleric cuts ties.</p><p></p><p>"I thought you guys were talking about some stuff that was meant to be unique to the cleric, warlock and paladin - that stuff about the high priest is no different from what might happen with a fighter (captain of the guard), thief or wizard (guildmaster), barbarian (chieftain), etc."</p><p></p><p>You were mistaken. I mentioned the merchant guild or artisan guild example a ways back. This dialog on NPCs that come out of player choices for their pcs started with literally backstory parents iirc. The basic idea is if you do not want NPCs with ties to your character that the gm runs, dont make choices that introduce them. It got a little expanded with the broader obligations when pally got introduced. But the player might just choose to introduce those from many sources within the game, many do.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7508561, member: 6919838"] "Who do you think decides whether or not the cleric maintains a connection to a temple? " Obviously, the character decides whether or not they maintain connection with the temple. Just like the NPCs at the temple and the divine can decide what they do if the cleric cuts ties. "I thought you guys were talking about some stuff that was meant to be unique to the cleric, warlock and paladin - that stuff about the high priest is no different from what might happen with a fighter (captain of the guard), thief or wizard (guildmaster), barbarian (chieftain), etc." You were mistaken. I mentioned the merchant guild or artisan guild example a ways back. This dialog on NPCs that come out of player choices for their pcs started with literally backstory parents iirc. The basic idea is if you do not want NPCs with ties to your character that the gm runs, dont make choices that introduce them. It got a little expanded with the broader obligations when pally got introduced. But the player might just choose to introduce those from many sources within the game, many do. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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