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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Imaro" data-source="post: 7508651" data-attributes="member: 48965"><p>Hmmm... I guess I lie between the extremes I'm seeing here in this thread. I don't think I'd have much problem with backgrounding something like a motorcycle... though all bets are off if the player starts abusing that agreement... i.e. I drive my motorcycle through the villains headquarters door smashing it down to get through and then leaving it there and expecting it to be "backgrounded", At that point your motorcycle has become fair game because it is being used for more than transport from point A to point B. </p><p></p><p>However I don't think something like a warlock's patron or paladin's oath would be ok to background in my game (luckily I've never had a player who even suggested something like this). Ultimately I feel those are some of (if not the) major thematic elements of those classes you have chosen to play, so my first question would be why pick a warlock (as opposed to a sorcerer, wizard, etc) if you aren't interested in exploring those specific thematic elements... because as a GM I most certainly am (and yes it would affect my enjoyment in running the game as well as the enjoyment of the other players in my particular group who would be interested in the narrative around the dynamics of the relationship).</p></blockquote><p></p>
[QUOTE="Imaro, post: 7508651, member: 48965"] Hmmm... I guess I lie between the extremes I'm seeing here in this thread. I don't think I'd have much problem with backgrounding something like a motorcycle... though all bets are off if the player starts abusing that agreement... i.e. I drive my motorcycle through the villains headquarters door smashing it down to get through and then leaving it there and expecting it to be "backgrounded", At that point your motorcycle has become fair game because it is being used for more than transport from point A to point B. However I don't think something like a warlock's patron or paladin's oath would be ok to background in my game (luckily I've never had a player who even suggested something like this). Ultimately I feel those are some of (if not the) major thematic elements of those classes you have chosen to play, so my first question would be why pick a warlock (as opposed to a sorcerer, wizard, etc) if you aren't interested in exploring those specific thematic elements... because as a GM I most certainly am (and yes it would affect my enjoyment in running the game as well as the enjoyment of the other players in my particular group who would be interested in the narrative around the dynamics of the relationship). [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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