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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="billd91" data-source="post: 7508706" data-attributes="member: 3400"><p>Color me confused but a core concept should be something fairly prominent for the character - not really something to be backgrounded. And that means it should be available for complications. If being the motorcyle guy is your core concept, then it should account for something more than just getting from point A to point B. Captain America is a shield guy, but he doesn't use it just for looking good in publicity photos. Mal Reynolds is the starship guy, so the starship isn't just for getting around from point A to point B. If it's a core concept, it's something you should be challenged on from time to time, sometimes at at your initiation as a player, sometimes on mine as a GM (though, of course, if this were Mutants and Masterminds, there'd be a hero point in it for you because that's how complications work in that game).</p><p></p><p>If you want to be the dinosaur riding ranger as a core concept, fine. Just recognize that it's not going to give everyone a good impression and it can't go everywhere you might want to go. And it's going to come up in the games I run if you do choose that concept and don't take any effort to reduce those complications. Pick a deity with a particular portfolio and ethos, part of a cleric's core concept, and directly work against that and it'll be an issue. Pick a warlock patron, which determines your core magical powers, and directly work against its interests and, again, complications will ensue.</p></blockquote><p></p>
[QUOTE="billd91, post: 7508706, member: 3400"] Color me confused but a core concept should be something fairly prominent for the character - not really something to be backgrounded. And that means it should be available for complications. If being the motorcyle guy is your core concept, then it should account for something more than just getting from point A to point B. Captain America is a shield guy, but he doesn't use it just for looking good in publicity photos. Mal Reynolds is the starship guy, so the starship isn't just for getting around from point A to point B. If it's a core concept, it's something you should be challenged on from time to time, sometimes at at your initiation as a player, sometimes on mine as a GM (though, of course, if this were Mutants and Masterminds, there'd be a hero point in it for you because that's how complications work in that game). If you want to be the dinosaur riding ranger as a core concept, fine. Just recognize that it's not going to give everyone a good impression and it can't go everywhere you might want to go. And it's going to come up in the games I run if you do choose that concept and don't take any effort to reduce those complications. Pick a deity with a particular portfolio and ethos, part of a cleric's core concept, and directly work against that and it'll be an issue. Pick a warlock patron, which determines your core magical powers, and directly work against its interests and, again, complications will ensue. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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