Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7508922" data-attributes="member: 42582"><p>Quite a way upthread I contrasted actions with do or don't put the motorcycle at stake.</p><p></p><p>I'm just guessing, but it's probably because of the mechanical features of the class. One consequence of having a mechanically crunchy system with a largely arbitrary overlay of flavour over those mechanics (eg there's no reason why a class with the them of a warlock couldn't be mechanically structured as a wizard, and vice versa) is that you will have players who care for the mechanics but are less excited by the flavour.</p><p></p><p>But, assuming it's not compulsory for the player to play a warlock, then it seems you could have enjoyed the game without that relationship. So what harm does it do to have the player play the mechanics of a warlock but not add any more flavour than a "man with no name" fighter?</p><p></p><p>But what if the player wanted to play a "man with no name" fighter instead? Would you and/or your other players forbid that because it's too boring?</p><p></p><p>How? How is the player (eg) declaiming, at the table, "This is what my patron wants from me - mwahahhaha!" playing lone theatre?</p><p></p><p>And if the player never says such things, so that everyone is left guessing what the PC's motivation and relationship to the patron was, well how is that any different from the relationship between the wizard and his/her mentor which never comes up in play?</p><p></p><p>Let's consider a different example which doesn't bring any game book text with it: I decide that, at home in the village, my PC's dear old dad is waiting for my return at the end of my quest. (Like Samwise Gamgee's Gaffer.) If the GM decides that my dad is in fact a serial killer, that is <em>playing an NPC</em> in a way that <em>brutally treads on the concept of my character</em>.</p><p></p><p>Now let's go to a cleric example. If I decide to play a follower of the Lord of Battle (true example - I'm playing such a character in an active campaign) and my conception of the Lord of Battle is noble knights, honour, defend the innocent, uphold the right, blah blah blah; and if the GM decides that the Lord of Battle directs my PC to enter an inn under cover of darkness and assassinate the innocent innkeeper sleeping in her bed; then the GM is <em>brutally treading on my character concept</em>.</p><p></p><p>I don't think these sorts of examples are very hard to understand.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7508922, member: 42582"] Quite a way upthread I contrasted actions with do or don't put the motorcycle at stake. I'm just guessing, but it's probably because of the mechanical features of the class. One consequence of having a mechanically crunchy system with a largely arbitrary overlay of flavour over those mechanics (eg there's no reason why a class with the them of a warlock couldn't be mechanically structured as a wizard, and vice versa) is that you will have players who care for the mechanics but are less excited by the flavour. But, assuming it's not compulsory for the player to play a warlock, then it seems you could have enjoyed the game without that relationship. So what harm does it do to have the player play the mechanics of a warlock but not add any more flavour than a "man with no name" fighter? But what if the player wanted to play a "man with no name" fighter instead? Would you and/or your other players forbid that because it's too boring? How? How is the player (eg) declaiming, at the table, "This is what my patron wants from me - mwahahhaha!" playing lone theatre? And if the player never says such things, so that everyone is left guessing what the PC's motivation and relationship to the patron was, well how is that any different from the relationship between the wizard and his/her mentor which never comes up in play? Let's consider a different example which doesn't bring any game book text with it: I decide that, at home in the village, my PC's dear old dad is waiting for my return at the end of my quest. (Like Samwise Gamgee's Gaffer.) If the GM decides that my dad is in fact a serial killer, that is [I]playing an NPC[/I] in a way that [I]brutally treads on the concept of my character[/I]. Now let's go to a cleric example. If I decide to play a follower of the Lord of Battle (true example - I'm playing such a character in an active campaign) and my conception of the Lord of Battle is noble knights, honour, defend the innocent, uphold the right, blah blah blah; and if the GM decides that the Lord of Battle directs my PC to enter an inn under cover of darkness and assassinate the innocent innkeeper sleeping in her bed; then the GM is [I]brutally treading on my character concept[/I]. I don't think these sorts of examples are very hard to understand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top