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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7508924" data-attributes="member: 42582"><p>Where do the 5e rules say that the GM has sole authorship rights in respect of non-PC setting elements?</p><p></p><p>I've posted text that actually implicates the opposite: players can decide that their PCs are or are not affiliated with temples, can decide what their god wants from them, why their god called them into service, who mentored their fighter, who gave the fighter his/her starting gear, etc.</p><p></p><p>This isn't true at all. To quote from [MENTION=5142]Aldarc[/MENTION]'s post that you quoted (but appear not to have read closely):</p><p></p><p style="margin-left: 20px">they may have done so under the impression (whether through their reading of the setting materials or what the DM told them) that their choice would engender one style of play experience for their character. The player could then be understandably upset when the DM seems to have conned those expectations. Or the player may have designed their cleric PC with their reading of the deity only to be caught off-guard by the DM's radically different reading of the deity or their arrangement.</p><p></p><p>It's blindingly obvious that a GM and player might both read a description of a god as a god of justice and mercy and yet that lead to a different play experience, if adjudicated/imposed by the GM, from what the player had anticipated.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7508924, member: 42582"] Where do the 5e rules say that the GM has sole authorship rights in respect of non-PC setting elements? I've posted text that actually implicates the opposite: players can decide that their PCs are or are not affiliated with temples, can decide what their god wants from them, why their god called them into service, who mentored their fighter, who gave the fighter his/her starting gear, etc. This isn't true at all. To quote from [MENTION=5142]Aldarc[/MENTION]'s post that you quoted (but appear not to have read closely): [indent]they may have done so under the impression (whether through their reading of the setting materials or what the DM told them) that their choice would engender one style of play experience for their character. The player could then be understandably upset when the DM seems to have conned those expectations. Or the player may have designed their cleric PC with their reading of the deity only to be caught off-guard by the DM's radically different reading of the deity or their arrangement.[/indent] It's blindingly obvious that a GM and player might both read a description of a god as a god of justice and mercy and yet that lead to a different play experience, if adjudicated/imposed by the GM, from what the player had anticipated. [/QUOTE]
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