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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="TwoSix" data-source="post: 7508951" data-attributes="member: 205"><p>Eh...I'm a bit leery of going that far. Assuming a table of friends who have been playing a while together, sure. My own groups definitely have that right of refusal, and we also have a group where almost everyone takes a turn DMing. But there are plenty of games where new people are constantly moving in and out, and where the only constant is the DM, their style of play, and maybe a few old hands. In those situations, I definitely feel the onus is on you as a player to adapt to the table if you wish to play. </p><p></p><p>I mean, I wouldn't feel comfortable going to Lanefan's table, which has been running a continuous game for like 150 years, and saying that I felt the urge to play a protagonist centered game. GM force becomes more useful when the connection of the individual player to the game is more tenuous. </p><p></p><p>That being said, I don't think I'd last two sessions at Lanefan's table, so it's mostly a moot point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 7508951, member: 205"] Eh...I'm a bit leery of going that far. Assuming a table of friends who have been playing a while together, sure. My own groups definitely have that right of refusal, and we also have a group where almost everyone takes a turn DMing. But there are plenty of games where new people are constantly moving in and out, and where the only constant is the DM, their style of play, and maybe a few old hands. In those situations, I definitely feel the onus is on you as a player to adapt to the table if you wish to play. I mean, I wouldn't feel comfortable going to Lanefan's table, which has been running a continuous game for like 150 years, and saying that I felt the urge to play a protagonist centered game. GM force becomes more useful when the connection of the individual player to the game is more tenuous. That being said, I don't think I'd last two sessions at Lanefan's table, so it's mostly a moot point. :) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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