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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7508993" data-attributes="member: 23751"><p>So you're fine with the fluff of a medusa's gaze being, "The gaze of the medusa causes tickles and laughter"? You're okay with the fluff of a castle wall being, "this tall oak tree stands 150 feet high and is full of squirrels"? Fluff dictates many of the mechanics and is ironclad if it isn't changed. Fluff more often dictates other fluff and how different pieces of fluff interact with each other. This latter type is what I'm talking about with warlocks. With the warlock class, you are sworn and beholden to your patron, because that's what the fluff says you are. There is only one way to alter that, and that's for the player and DM to agree to different fluff.</p><p></p><p></p><p></p><p>The high priest is called out specifically, because to a cleric, he has the authority and position of the president of the company and you are just a junior executive. Sure, you can refuse him, and there will be good roleplaying and consequences to such a decision. Or you can obey, and there will be good roleplaying and consequences to obeying. Unlike if the cleric ignores the demands of farmer Joe.</p><p></p><p></p><p></p><p></p><p>It's ironclad that you are obligated to perform tasks if requested. And you're right, should the patron be a Great Old One, I would probably never make a demand. Or if I did, it might be something that seems really irrational like moving the horse trough in front of the inn across the street. That doesn't change the fact that the fluff is ironclad unless changed by the DM.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7508993, member: 23751"] So you're fine with the fluff of a medusa's gaze being, "The gaze of the medusa causes tickles and laughter"? You're okay with the fluff of a castle wall being, "this tall oak tree stands 150 feet high and is full of squirrels"? Fluff dictates many of the mechanics and is ironclad if it isn't changed. Fluff more often dictates other fluff and how different pieces of fluff interact with each other. This latter type is what I'm talking about with warlocks. With the warlock class, you are sworn and beholden to your patron, because that's what the fluff says you are. There is only one way to alter that, and that's for the player and DM to agree to different fluff. The high priest is called out specifically, because to a cleric, he has the authority and position of the president of the company and you are just a junior executive. Sure, you can refuse him, and there will be good roleplaying and consequences to such a decision. Or you can obey, and there will be good roleplaying and consequences to obeying. Unlike if the cleric ignores the demands of farmer Joe. It's ironclad that you are obligated to perform tasks if requested. And you're right, should the patron be a Great Old One, I would probably never make a demand. Or if I did, it might be something that seems really irrational like moving the horse trough in front of the inn across the street. That doesn't change the fact that the fluff is ironclad unless changed by the DM. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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