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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7509192" data-attributes="member: 23751"><p>There's multiple things going on. First is this kicking someone out to run a type of game. That's not something I would ever do. In my game, before every campaign, there's a session -1(session 0 is for creating characters and house rules). Session -1 involves every player putting out some campaign ideas, which then get voted on, whittled down, voted on again, etc. until a campaign is chosen that everyone likes to play. I'm not going to run a game that someone isn't happy about. </p><p></p><p>I do have veto power, but in practice I've only used it twice in the last 10 years. Once when the campaign was something I didn't want to run, since as I said, I won't run a game where someone isn't happy about it. And a second time where the idea was complex and I had no ability to do it justice. To learn to do it justice would have taken more time than I had available given my work and family time constraints. They understood and went with their second choice which everyone was also happy with.</p><p></p><p>The second thing that is going on, is the idea that players can stick major parts of a character class in the background to keep the DM from every using it for anything. That's acting entitled. If you don't want the DM to bring in an obligation that is built into a class, play a class without such an obligation built in.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7509192, member: 23751"] There's multiple things going on. First is this kicking someone out to run a type of game. That's not something I would ever do. In my game, before every campaign, there's a session -1(session 0 is for creating characters and house rules). Session -1 involves every player putting out some campaign ideas, which then get voted on, whittled down, voted on again, etc. until a campaign is chosen that everyone likes to play. I'm not going to run a game that someone isn't happy about. I do have veto power, but in practice I've only used it twice in the last 10 years. Once when the campaign was something I didn't want to run, since as I said, I won't run a game where someone isn't happy about it. And a second time where the idea was complex and I had no ability to do it justice. To learn to do it justice would have taken more time than I had available given my work and family time constraints. They understood and went with their second choice which everyone was also happy with. The second thing that is going on, is the idea that players can stick major parts of a character class in the background to keep the DM from every using it for anything. That's acting entitled. If you don't want the DM to bring in an obligation that is built into a class, play a class without such an obligation built in. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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