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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Aldarc" data-source="post: 7509441" data-attributes="member: 5142"><p>I mostly agree with you here, but my point earlier was that a DM and player can have multiple readings or expectations for what clerical play will entail even if they work with a preexisting setting pantheon. </p><p></p><p>This is not being run from a 1e perspective. This is largely left open for the cleric in 5e. It only states that you pray or meditate when you desire to change your spells. It does not say that your deity communicates with you. The process is a mystery. The flavor text, should we feel inclined to enslave ourselves to it, says, "the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes." "Intuitive sense" does not strike me GM fiat but rather player fiat. Great is the mystery of faith. </p><p></p><p>Would you explain how this is a leap of logic? I'm kinda disappointed. I thought that I explained it well enough to get the gist. </p><p></p><p>I am referring to the religious perspective and framework through which humans have operated, in a broad manner of speaking, throughout history. We regard(ed) these deities as real. We believe(d) that we can see their works and influence in our world. We claim to receive visions, signs, and portents from them. But nevertheless, these deities are fundamentally elusive. We operate from faith. We engage rites and prayers. Some believe that their deity answers their prayers directly or indirectly, but this is largely a matter of faith and discernment. </p><p></p><p>I don't see why that would be necessary. Given how the 5e cleric already operates off intuition (see above), then the "yes/no/non-answer" of Commune could operate along similar principles. And I kinda like that this uncertainty and operation from a place of intuition frame the cleric in a greater position of faith and trust that the answers they intuit are true. </p><p></p><p>What other Dwarven deities? I worked in cooperation with the GM. I proposed and discussed with her how I envisioned this deity in the society of the dwarves of my character's context and how my character may have deviated from orthodoxy in their own religious understanding. She has never played my deity. No one has played my deity. I have not cast Commune nor have I felt it necessary to do so from an in-character perspective. I have only played my character as a faithful follower of the religious precepts of their deity, great is the mystery. </p><p></p><p>It seems like this is something that could easily be discussed with the involved parties in a mature adult manner. As I stated before, my character has a sister who is also a PC. We discussed and collaborated on our backstory. </p><p></p><p>I don't think this is the sort of memorable storytelling worth lauding. I have never encountered a Spider-Man fan who liked it. It was seen as a giant regression for the comic and poor storytelling. Even the writer hated it. It was a shark-jumping moment for the comic.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7509441, member: 5142"] I mostly agree with you here, but my point earlier was that a DM and player can have multiple readings or expectations for what clerical play will entail even if they work with a preexisting setting pantheon. This is not being run from a 1e perspective. This is largely left open for the cleric in 5e. It only states that you pray or meditate when you desire to change your spells. It does not say that your deity communicates with you. The process is a mystery. The flavor text, should we feel inclined to enslave ourselves to it, says, "the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes." "Intuitive sense" does not strike me GM fiat but rather player fiat. Great is the mystery of faith. Would you explain how this is a leap of logic? I'm kinda disappointed. I thought that I explained it well enough to get the gist. I am referring to the religious perspective and framework through which humans have operated, in a broad manner of speaking, throughout history. We regard(ed) these deities as real. We believe(d) that we can see their works and influence in our world. We claim to receive visions, signs, and portents from them. But nevertheless, these deities are fundamentally elusive. We operate from faith. We engage rites and prayers. Some believe that their deity answers their prayers directly or indirectly, but this is largely a matter of faith and discernment. I don't see why that would be necessary. Given how the 5e cleric already operates off intuition (see above), then the "yes/no/non-answer" of Commune could operate along similar principles. And I kinda like that this uncertainty and operation from a place of intuition frame the cleric in a greater position of faith and trust that the answers they intuit are true. What other Dwarven deities? I worked in cooperation with the GM. I proposed and discussed with her how I envisioned this deity in the society of the dwarves of my character's context and how my character may have deviated from orthodoxy in their own religious understanding. She has never played my deity. No one has played my deity. I have not cast Commune nor have I felt it necessary to do so from an in-character perspective. I have only played my character as a faithful follower of the religious precepts of their deity, great is the mystery. It seems like this is something that could easily be discussed with the involved parties in a mature adult manner. As I stated before, my character has a sister who is also a PC. We discussed and collaborated on our backstory. I don't think this is the sort of memorable storytelling worth lauding. I have never encountered a Spider-Man fan who liked it. It was seen as a giant regression for the comic and poor storytelling. Even the writer hated it. It was a shark-jumping moment for the comic. [/QUOTE]
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