Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7509651" data-attributes="member: 42582"><p>I think my views are similar but not identical. I think some parts of a character are foundational colour for that character and/or the way the character engages with the gameworld, and typically aren't put at stake in the actual play of the game. An example is in my Prince Valiant game - the premise of that system, and hence my game, is that at least some if not all of the PCs will be valiant knights. Now I'm a political and social philosopher, and one of the players is an international relations scholar, and the other three while not academics are reasonably politically and socially conscious and engaged. So of course wry comments and even jokes about mediaeval class structures and hierarchies come up; and there are even situations in the game involving Robin Hood-type bandits and rebellious peasants that reinforce this.</p><p></p><p>But there is a limit to how far this can go within the context of playing the game. The PCs may well join with the Robin Hood-types to oust or reveal the corruption of an evil noble. But it's simply beyond the scope of the game for the PCs to show that King Arthur himself is a manifesttion of an evil social order that needs to be radically transformed. In that sense, the legitimacy of individual noble virtue and legitimacy is "backgrounded".</p><p></p><p>I'll add: there are mediaeval/fantasy RPGs for which what I've just said needn't be true: Burning Wheel is an example. I'm deliberately choosing Prince Valiant as my case study in the previous paragraph. And for what it's worth, I think that D&D is far closer to Prince Valiant than Burning Wheel in this respect, and that D&D would have to be drifted very radically to be capable of raising and addressing the sorts of social and political questions that BW might be able to: both the mechanics of D&D (not only classes but also, at least, character advancement) and its fiction (not only of classes but also most of the tropes around monsters and treasures).</p><p></p><p>To give a different and maybe more banal example: in a Marvel Heroic RP game Captain America's shield, the Punisher's Battle Van, Dr Strange's connection to arcane forces and dimensions - more generally, all these character-defining aspects of colour and backstory - are largely if not totally "backgrounded".</p><p></p><p>And to put the same point in positive terms: I think nearly every RPG puts some aspects but not all aspects of a character into play. Some of this is about the individual table - which I think is how [MENTION=16586]Campbell[/MENTION] is seeing it - but some of this, in my view, is also about system. Of course if one doesn't want the system to put a limit on what is, or might be, at stake then that would be a reason to avoid eg Prince Valiant and play eg Burning Wheel. Or to make what I think is the same point slightly differently, I think there is a meaningful distinction between light and heavy systems where I'm not talking about <em>mechanical</em> weight but <em>thematic/emotional</em> weight. Burning Wheel has the potential to be, and I think in play almost certainly is going to be, more demanding in these respects than either Prince Valiant or Marvel Heroic RP. </p><p></p><p>This I fully agree with: both the observation that there is an "undercurrent of suspicion" with respect to "entitled" or "problem" players; and your vision for the GM-player dynamic.</p><p></p><p>I don't think I need to add anything to it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7509651, member: 42582"] I think my views are similar but not identical. I think some parts of a character are foundational colour for that character and/or the way the character engages with the gameworld, and typically aren't put at stake in the actual play of the game. An example is in my Prince Valiant game - the premise of that system, and hence my game, is that at least some if not all of the PCs will be valiant knights. Now I'm a political and social philosopher, and one of the players is an international relations scholar, and the other three while not academics are reasonably politically and socially conscious and engaged. So of course wry comments and even jokes about mediaeval class structures and hierarchies come up; and there are even situations in the game involving Robin Hood-type bandits and rebellious peasants that reinforce this. But there is a limit to how far this can go within the context of playing the game. The PCs may well join with the Robin Hood-types to oust or reveal the corruption of an evil noble. But it's simply beyond the scope of the game for the PCs to show that King Arthur himself is a manifesttion of an evil social order that needs to be radically transformed. In that sense, the legitimacy of individual noble virtue and legitimacy is "backgrounded". I'll add: there are mediaeval/fantasy RPGs for which what I've just said needn't be true: Burning Wheel is an example. I'm deliberately choosing Prince Valiant as my case study in the previous paragraph. And for what it's worth, I think that D&D is far closer to Prince Valiant than Burning Wheel in this respect, and that D&D would have to be drifted very radically to be capable of raising and addressing the sorts of social and political questions that BW might be able to: both the mechanics of D&D (not only classes but also, at least, character advancement) and its fiction (not only of classes but also most of the tropes around monsters and treasures). To give a different and maybe more banal example: in a Marvel Heroic RP game Captain America's shield, the Punisher's Battle Van, Dr Strange's connection to arcane forces and dimensions - more generally, all these character-defining aspects of colour and backstory - are largely if not totally "backgrounded". And to put the same point in positive terms: I think nearly every RPG puts some aspects but not all aspects of a character into play. Some of this is about the individual table - which I think is how [MENTION=16586]Campbell[/MENTION] is seeing it - but some of this, in my view, is also about system. Of course if one doesn't want the system to put a limit on what is, or might be, at stake then that would be a reason to avoid eg Prince Valiant and play eg Burning Wheel. Or to make what I think is the same point slightly differently, I think there is a meaningful distinction between light and heavy systems where I'm not talking about [I]mechanical[/I] weight but [I]thematic/emotional[/I] weight. Burning Wheel has the potential to be, and I think in play almost certainly is going to be, more demanding in these respects than either Prince Valiant or Marvel Heroic RP. This I fully agree with: both the observation that there is an "undercurrent of suspicion" with respect to "entitled" or "problem" players; and your vision for the GM-player dynamic. I don't think I need to add anything to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top