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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7509672" data-attributes="member: 6919838"><p>but is it?</p><p></p><p>i seem to recall it being considered *by some* a dick move or lacking decency to pitch a future game which a current player wont agree to play in because of your choices as to what is in it.</p><p></p><p>So, really, aren't you more in fact setting it to the Gm to never agree to run a game ever with beholders if he accepts you into this one with your anti-beholder bias being allowed to frame the world - or that would be considered a dick move? </p><p></p><p>A motorcycle worry free in an elders vtM game might be a no problem - when i ran one - money and resources were mostly hand-waved anyway as based off "resource points" iirc. </p><p></p><p>But when that means my next game pitch for a streett level anarches or caitiff game or even a traveller grim and gritty cannot include "we will track things like vehicles and they are at risk etc" that makes me a dick GM for pitching something you do not like... that makes those kinds of "acceptances" take a]on a much bigger long term impact to what games we are allowed to play.</p><p></p><p>But then, my games are never pitched as "if you are allowed in this game, you get permanent agreement to stay in all my games going forward." hell, my games come with an explicit statement that "if your character dies, you may not be allowed to "reload" and come back in with a new character immediately if at all." </p><p></p><p>i guess you could say my game pitches and invites are more like "casual dating" or "going steady" (depends on how long they are) - not "marriage proposals." i can be a lot more open, accepting and willing to try new things for a "one night stand" than i would be for a proposal of marriage. (Sometimes regretting those but not always.)</p><p></p><p>But, if i agreed to "no beholders in this game" i would honor it. I just have to agree to it first tho.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7509672, member: 6919838"] but is it? i seem to recall it being considered *by some* a dick move or lacking decency to pitch a future game which a current player wont agree to play in because of your choices as to what is in it. So, really, aren't you more in fact setting it to the Gm to never agree to run a game ever with beholders if he accepts you into this one with your anti-beholder bias being allowed to frame the world - or that would be considered a dick move? A motorcycle worry free in an elders vtM game might be a no problem - when i ran one - money and resources were mostly hand-waved anyway as based off "resource points" iirc. But when that means my next game pitch for a streett level anarches or caitiff game or even a traveller grim and gritty cannot include "we will track things like vehicles and they are at risk etc" that makes me a dick GM for pitching something you do not like... that makes those kinds of "acceptances" take a]on a much bigger long term impact to what games we are allowed to play. But then, my games are never pitched as "if you are allowed in this game, you get permanent agreement to stay in all my games going forward." hell, my games come with an explicit statement that "if your character dies, you may not be allowed to "reload" and come back in with a new character immediately if at all." i guess you could say my game pitches and invites are more like "casual dating" or "going steady" (depends on how long they are) - not "marriage proposals." i can be a lot more open, accepting and willing to try new things for a "one night stand" than i would be for a proposal of marriage. (Sometimes regretting those but not always.) But, if i agreed to "no beholders in this game" i would honor it. I just have to agree to it first tho. [/QUOTE]
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