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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7509676" data-attributes="member: 6919838"><p>GMing?</p><p>While ther party is visiting a village and a big festival by the lake is going on the foreshadowed orcish raiders hit the town causing massive chaos and stealing the horses, all the horses they can find, including the one's in the livery stable the PC had horses at. The PCs saw horses being taken and managaged to engage some of the raiders choosing to focus on saving people and so forth - only to find out their horses were taken along with the others. </p><p>the PCs can decide to move on without horses or to accept an offer to get paid to go get back horses, people, goods or any number of other options - but each has potential upsides and downsides - just like their choice to focus on people did.</p><p></p><p>GM Directing?</p><p>All of the above plus the warlock recognizes that the markings on one of the orcs is one that his patron has told him to consider an enemy and worth derailing or investigating whenever possible. its not an order, not a mandate, not mind control but its an opportunity to gain more favor or possibly lose some favor - depending on choice?</p><p></p><p>See to me, those are much the same, in both cases the events provide options and choices and consequences either way - and the latter part doesn't "direct the player on how to play his PC" but rather adds an additional factor to consider. </p><p></p><p>Not at all unlike if one of the folks who died and had stuff stolen was a wizard and the PCs are shown his spellbook was targetted and then taken by the orcs - and so its an extra nudge to go get that book as far as the PC wizard sees it and generally bad from most perspective for the orcs to get to do whatever they intend with that spellbook.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7509676, member: 6919838"] GMing? While ther party is visiting a village and a big festival by the lake is going on the foreshadowed orcish raiders hit the town causing massive chaos and stealing the horses, all the horses they can find, including the one's in the livery stable the PC had horses at. The PCs saw horses being taken and managaged to engage some of the raiders choosing to focus on saving people and so forth - only to find out their horses were taken along with the others. the PCs can decide to move on without horses or to accept an offer to get paid to go get back horses, people, goods or any number of other options - but each has potential upsides and downsides - just like their choice to focus on people did. GM Directing? All of the above plus the warlock recognizes that the markings on one of the orcs is one that his patron has told him to consider an enemy and worth derailing or investigating whenever possible. its not an order, not a mandate, not mind control but its an opportunity to gain more favor or possibly lose some favor - depending on choice? See to me, those are much the same, in both cases the events provide options and choices and consequences either way - and the latter part doesn't "direct the player on how to play his PC" but rather adds an additional factor to consider. Not at all unlike if one of the folks who died and had stuff stolen was a wizard and the PCs are shown his spellbook was targetted and then taken by the orcs - and so its an extra nudge to go get that book as far as the PC wizard sees it and generally bad from most perspective for the orcs to get to do whatever they intend with that spellbook. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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