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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Aldarc" data-source="post: 7509678" data-attributes="member: 5142"><p>I'm speaking less in terms of ownership but more in terms of membership and participation. And also consider how often players use pronominal possession to discuss games they play in. </p><p></p><p>Without getting into the nitty-gritty, just recall some of the back catalogs of our disagreements. </p><p></p><p>I don't think that anyone is advocating anything too extreme, so I think this is less of an issue than one might imagine. </p><p></p><p>I actually had these cultures also in mind. They believed (as nearly all theistic religions do) that their deities were real and occasionally walked among them, but it is questionable and a matter of faith and worldview. In Eberron as well, for example, they believe that the Sovereign Host are real and that they influence the world. They believe that the Traveler walks among them. Is this true? Who knows? Do the gods need to be embodied NPCs for people to believe that? I don't believe so. </p><p></p><p>No. As I did not want to spend too much time overthinking names, I just used the names Moradin and Berronar. </p><p></p><p>Perhaps you would feel better about the bold, if you re-read the part that precedes what you emboldened in my post. </p><p>I pitched an idea. She was on-board with it and worked with me on it. From my own sense of DM agency, I am hard stretched to see how that cooperation takes away any meaningful agency from the DM. </p><p></p><p>If we were playing in a pre-made setting, then a player might pick a deity whose cultic practices and social connectivity are already understood. It's along similar lines. </p><p></p><p>Neato! </p><p></p><p>Not sure why that would necessarily be the case.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7509678, member: 5142"] I'm speaking less in terms of ownership but more in terms of membership and participation. And also consider how often players use pronominal possession to discuss games they play in. Without getting into the nitty-gritty, just recall some of the back catalogs of our disagreements. I don't think that anyone is advocating anything too extreme, so I think this is less of an issue than one might imagine. I actually had these cultures also in mind. They believed (as nearly all theistic religions do) that their deities were real and occasionally walked among them, but it is questionable and a matter of faith and worldview. In Eberron as well, for example, they believe that the Sovereign Host are real and that they influence the world. They believe that the Traveler walks among them. Is this true? Who knows? Do the gods need to be embodied NPCs for people to believe that? I don't believe so. No. As I did not want to spend too much time overthinking names, I just used the names Moradin and Berronar. Perhaps you would feel better about the bold, if you re-read the part that precedes what you emboldened in my post. I pitched an idea. She was on-board with it and worked with me on it. From my own sense of DM agency, I am hard stretched to see how that cooperation takes away any meaningful agency from the DM. If we were playing in a pre-made setting, then a player might pick a deity whose cultic practices and social connectivity are already understood. It's along similar lines. Neato! Not sure why that would necessarily be the case. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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