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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7509823" data-attributes="member: 6688277"><p>Playable races and classes, acceptable backstories (perhaps the player comes up with something fantastical which doesn't fit for the story or level of magic within the setting, i.e. that he is a simulacrum), possible starting items (powerful relic), permissible animal companions given geographical location and setting (do tressym's exist?)...etc</p><p></p><p> </p><p></p><p>This is unbelievably wrong. You're saying in EVERY instance the player knows better than the DM for his/her game. What a statement to make.</p><p></p><p>Refer below - my monk story.</p><p></p><p></p><p></p><p>Depends on setting, campaign story and the rest of the characters surely...?</p><p></p><p></p><p></p><p>DM authority does not negate the possibility of compromises and vice versa.</p><p>I once allowed a player to play a PC monk (I compromised against by better judgement). The PC's concept was SO bad the table groaned after a few sessions in as his concept was also breaking everyone's immersive experience during combat. That campaign ended. No more monks in my games. EVER <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I did my game and table a disservice by not overriding that player's concept.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7509823, member: 6688277"] Playable races and classes, acceptable backstories (perhaps the player comes up with something fantastical which doesn't fit for the story or level of magic within the setting, i.e. that he is a simulacrum), possible starting items (powerful relic), permissible animal companions given geographical location and setting (do tressym's exist?)...etc This is unbelievably wrong. You're saying in EVERY instance the player knows better than the DM for his/her game. What a statement to make. Refer below - my monk story. Depends on setting, campaign story and the rest of the characters surely...? DM authority does not negate the possibility of compromises and vice versa. I once allowed a player to play a PC monk (I compromised against by better judgement). The PC's concept was SO bad the table groaned after a few sessions in as his concept was also breaking everyone's immersive experience during combat. That campaign ended. No more monks in my games. EVER :) I did my game and table a disservice by not overriding that player's concept. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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