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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7509827" data-attributes="member: 42582"><p>I am responding to the thread as I read it. To me it seemed very clear in a range of posts that the technical device of "backgrounding" that [MENTION=22779]Hussar[/MENTION] mentioned was just an instance of, or useful expostiroy proxy for, a broader range of considerations about how fiction is established, handled etc. I feel that my discussion with [MENTION=6688277]Sadras[/MENTION] is operating under that understanding and while obviously we have different views about what makes for good GMing I don't think there are any conceptual or terminological confusions affecting our discussion. (Maybe [MENTION=6688277]Sadras[/MENTION] will correct me on that!)</p><p></p><p>The argument about whether "backgrounding" prevents consequences was premised not on the fact that it is "not a focus of play" (as per [MENTION=48965]Imaro[/MENTION]'s post just upthread) but on the fact that "the DM is hands off about it" (from the same post). I have posted an example in which <em>the GM was hands off about the demands of allegiance</em> - ie the players decided this - but in which <em>consequences most definitely ensued</em>. That is sufficient to refeute the claims made. If soemone now wants to say that all the action really is not in regard to the GM being hands off but rather their being no focus, well go to town but that's a different discussion.</p><p></p><p>As far as "one man theatre" is concerned: about 70 posts upthread [MENTION=48965]Imaro[/MENTION] said " in a cooperative game where we should all be contributing and building the fiction the player wants a specific story that they have already decided upon... thus my impression that it is engaging in one man theater"</p><p></p><p>Nothing there about a lack of focus - it was all about whether the player deciding on the story of the god/patron would be "one man theatre" ie it was about the distribution of authorship responsibilities. And that is what my example addresses.</p><p></p><p>Again, if you want to talk about focus go to town but that is a different thing from the "one man theatre" claim to which I was responding. (It seems to me that, if in fact the thing is not focused on at all, then there is no theatre.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7509827, member: 42582"] I am responding to the thread as I read it. To me it seemed very clear in a range of posts that the technical device of "backgrounding" that [MENTION=22779]Hussar[/MENTION] mentioned was just an instance of, or useful expostiroy proxy for, a broader range of considerations about how fiction is established, handled etc. I feel that my discussion with [MENTION=6688277]Sadras[/MENTION] is operating under that understanding and while obviously we have different views about what makes for good GMing I don't think there are any conceptual or terminological confusions affecting our discussion. (Maybe [MENTION=6688277]Sadras[/MENTION] will correct me on that!) The argument about whether "backgrounding" prevents consequences was premised not on the fact that it is "not a focus of play" (as per [MENTION=48965]Imaro[/MENTION]'s post just upthread) but on the fact that "the DM is hands off about it" (from the same post). I have posted an example in which [I]the GM was hands off about the demands of allegiance[/I] - ie the players decided this - but in which [I]consequences most definitely ensued[/I]. That is sufficient to refeute the claims made. If soemone now wants to say that all the action really is not in regard to the GM being hands off but rather their being no focus, well go to town but that's a different discussion. As far as "one man theatre" is concerned: about 70 posts upthread [MENTION=48965]Imaro[/MENTION] said " in a cooperative game where we should all be contributing and building the fiction the player wants a specific story that they have already decided upon... thus my impression that it is engaging in one man theater" Nothing there about a lack of focus - it was all about whether the player deciding on the story of the god/patron would be "one man theatre" ie it was about the distribution of authorship responsibilities. And that is what my example addresses. Again, if you want to talk about focus go to town but that is a different thing from the "one man theatre" claim to which I was responding. (It seems to me that, if in fact the thing is not focused on at all, then there is no theatre.) [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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