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Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7509978" data-attributes="member: 6919838"><p>Arguably it's more a case of gm as external filter vs player as internal filter - is it the submitter who determines acceptable or not vs is it someone other than them they have to pass?</p><p></p><p>Whether a gm has bad taste or good taste, if they set the filters for the campaign up front, the players can choose to play or not based on those filters. That allows the gm to in essence choose the flavor or type of food (if you will) and draw to it folks who want that food. </p><p></p><p>My next game will be like a mexican restaurant. If you like mexican come on and play but if you dont like mexican that game over there is italian.</p><p></p><p>If the GM does not filter it, if each individual player does their own filter, you lose that and you have folks joining with much the possibility of conflicting goals and preferences. </p><p></p><p>Unfortunately, since actual play in an rpg is a shared experience, you have to deal with what the other guy does and he has to deal with what you do, it's really not even a case of "I order the hamburger at a sushi place" bad but it's more "hey, I bought sushi and each of you is required to take a bite."</p><p></p><p>The GM authority sets the type of restaurant and cuisine ahead of time so that everybody can come there if they want to eat that kind of stuff or go elsewhere if not. Individualized player authority is not just four guys bringing their own lunches but also insisting the others eat what he brought.</p><p></p><p>Obviously, the pure GM authority could be replaced with group authority (majority or unanimous approval required for PC to be added) but that is just changing the identity of the external filter</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7509978, member: 6919838"] Arguably it's more a case of gm as external filter vs player as internal filter - is it the submitter who determines acceptable or not vs is it someone other than them they have to pass? Whether a gm has bad taste or good taste, if they set the filters for the campaign up front, the players can choose to play or not based on those filters. That allows the gm to in essence choose the flavor or type of food (if you will) and draw to it folks who want that food. My next game will be like a mexican restaurant. If you like mexican come on and play but if you dont like mexican that game over there is italian. If the GM does not filter it, if each individual player does their own filter, you lose that and you have folks joining with much the possibility of conflicting goals and preferences. Unfortunately, since actual play in an rpg is a shared experience, you have to deal with what the other guy does and he has to deal with what you do, it's really not even a case of "I order the hamburger at a sushi place" bad but it's more "hey, I bought sushi and each of you is required to take a bite." The GM authority sets the type of restaurant and cuisine ahead of time so that everybody can come there if they want to eat that kind of stuff or go elsewhere if not. Individualized player authority is not just four guys bringing their own lunches but also insisting the others eat what he brought. Obviously, the pure GM authority could be replaced with group authority (majority or unanimous approval required for PC to be added) but that is just changing the identity of the external filter [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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