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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7510485" data-attributes="member: 6919838"><p>Re the designer playing in their own games - that's not a 2dm problem **unless** while acting as a player that design also chooses to claim authorship power over that campaign. </p><p></p><p>When I have run in shared worlds etc, it was always clear- the games in which you play you have no power beyond that of a typical player.</p><p></p><p>If the backgrounding hands not only initial creative control but control of the final state of what you author and de facto all the ways in between, clashes can occur. </p><p></p><p>I mean, consider the simplest case I can think of Sam's Village is on the old North road and Jim's is on same road s little farther out. </p><p></p><p>Sam doesn't background his village and let's the gm know he wants to focus on protecting his village, that's part of his thing, his oath. Jim background his village into happy fun safe hands off Pleasantville forever.. </p><p></p><p>so do we - </p><p>Tell Sam "sorry, Jim's background precludes yours? "</p><p>Tell them all invaders from the north come to threaten the second village but they walked carefully around Pleasantville not even walking thru Mrs. Cleaver's roses?</p><p>Do we string a storyline where the pcs are drawn farther north than either in a fight to stop the invasion from getting thru- eith that drama gone because we know Pleassntville cannot be harmed so no problem?</p><p></p><p>On a very fundamental level, let me ask this...</p><p></p><p>It is generally considered bad juju for the GM to rule an outcome, a final state that will be locked in and fixed other than certain things that are utterly impossible. It's generally considered good juju for the gm to allow players to go try things and try to fo thrm std if its plausible then let it play out and resolve by rules and actions, not shut it down by unilateral refusal yo let it happen.</p><p></p><p>A GM adding "Pleasantville - a village the PCs are not allowed to mess up by fiat" would be generally not well lauded, most circles.</p><p></p><p>So, why is it good for players to be able to do that? Unstealable bikes, uncorruptable relatives, etc?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7510485, member: 6919838"] Re the designer playing in their own games - that's not a 2dm problem **unless** while acting as a player that design also chooses to claim authorship power over that campaign. When I have run in shared worlds etc, it was always clear- the games in which you play you have no power beyond that of a typical player. If the backgrounding hands not only initial creative control but control of the final state of what you author and de facto all the ways in between, clashes can occur. I mean, consider the simplest case I can think of Sam's Village is on the old North road and Jim's is on same road s little farther out. Sam doesn't background his village and let's the gm know he wants to focus on protecting his village, that's part of his thing, his oath. Jim background his village into happy fun safe hands off Pleasantville forever.. so do we - Tell Sam "sorry, Jim's background precludes yours? " Tell them all invaders from the north come to threaten the second village but they walked carefully around Pleasantville not even walking thru Mrs. Cleaver's roses? Do we string a storyline where the pcs are drawn farther north than either in a fight to stop the invasion from getting thru- eith that drama gone because we know Pleassntville cannot be harmed so no problem? On a very fundamental level, let me ask this... It is generally considered bad juju for the GM to rule an outcome, a final state that will be locked in and fixed other than certain things that are utterly impossible. It's generally considered good juju for the gm to allow players to go try things and try to fo thrm std if its plausible then let it play out and resolve by rules and actions, not shut it down by unilateral refusal yo let it happen. A GM adding "Pleasantville - a village the PCs are not allowed to mess up by fiat" would be generally not well lauded, most circles. So, why is it good for players to be able to do that? Unstealable bikes, uncorruptable relatives, etc? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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