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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7510834" data-attributes="member: 29398"><p>But it is still adding knowledge later that at the time wasn't there to influence what was happening in the moment.</p><p></p><p>Question for you: do you happen to know whether the GM had this heel-turn planned right from the start, or was it something done on a whim?</p><p></p><p>I ask because for me if it was planned from the start then I'd very likely give the GM the benefit of the doubt on the assumption that he's got something bigger and better in mind over the long run, of which this is but some preliminary set-up.</p><p></p><p>But if it was done on a whim then I might wonder if this GM has anything in mind or whether he's (badly) making it up on the fly.</p><p></p><p>Duped semi-competent fetch questers, however. You still successfully went out and found whatever it was, and dutifully brought it back. The sponsor's heel-turn doesn't change this.</p><p></p><p>Not having been there at the table I can't speak to the personalities etc. involved, which obviously would have played a role in how this went down; but from a detached neutral viewpoint the choices were still made at the time using the knowledge you had, and nothing changes that; and to say that it's all garbage now when it wasn't garbage then strikes me as a considerable over-reaction to a simple setback in the fiction.</p><p></p><p>Same sort of thing can happen in real life: you make a choice on something (say, you buy a new car) and later learn your choice was flat-out the wrong choice (though you've had ten years of great times in this car, newly-released studies have shown that particular model of car is very likely to have some dangerous flaws). You can regret that choice once this new info comes to light, but it doesn't invalidate all of what went before - you still had great times in the car, for example - and nor, really, should it.</p><p></p><p>Yeah, that one doesn't make any sense to me. Blown call on the GM's part.</p><p></p><p>Your 'if' and 'then' don't match.</p><p></p><p>If the GM has made such a decision, and you-as-PC don't have this information and have had no reasonable in-fiction way yet to get it, then your character concept is free and clear. Ignorance is bliss.</p><p></p><p>And even after the reveal, your character concept remains the same; as does the meaning of your action declarations at the time they were made (which is the only time they matter). The new info will shed a different light on all of it, and in your two examples likely prompt some soul-searching on the PC's part...but isn't this soul-searching just another variant on the type of challenge the likes of which a GM is supposed to put in front of a PC?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7510834, member: 29398"] But it is still adding knowledge later that at the time wasn't there to influence what was happening in the moment. Question for you: do you happen to know whether the GM had this heel-turn planned right from the start, or was it something done on a whim? I ask because for me if it was planned from the start then I'd very likely give the GM the benefit of the doubt on the assumption that he's got something bigger and better in mind over the long run, of which this is but some preliminary set-up. But if it was done on a whim then I might wonder if this GM has anything in mind or whether he's (badly) making it up on the fly. Duped semi-competent fetch questers, however. You still successfully went out and found whatever it was, and dutifully brought it back. The sponsor's heel-turn doesn't change this. Not having been there at the table I can't speak to the personalities etc. involved, which obviously would have played a role in how this went down; but from a detached neutral viewpoint the choices were still made at the time using the knowledge you had, and nothing changes that; and to say that it's all garbage now when it wasn't garbage then strikes me as a considerable over-reaction to a simple setback in the fiction. Same sort of thing can happen in real life: you make a choice on something (say, you buy a new car) and later learn your choice was flat-out the wrong choice (though you've had ten years of great times in this car, newly-released studies have shown that particular model of car is very likely to have some dangerous flaws). You can regret that choice once this new info comes to light, but it doesn't invalidate all of what went before - you still had great times in the car, for example - and nor, really, should it. Yeah, that one doesn't make any sense to me. Blown call on the GM's part. Your 'if' and 'then' don't match. If the GM has made such a decision, and you-as-PC don't have this information and have had no reasonable in-fiction way yet to get it, then your character concept is free and clear. Ignorance is bliss. And even after the reveal, your character concept remains the same; as does the meaning of your action declarations at the time they were made (which is the only time they matter). The new info will shed a different light on all of it, and in your two examples likely prompt some soul-searching on the PC's part...but isn't this soul-searching just another variant on the type of challenge the likes of which a GM is supposed to put in front of a PC? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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