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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7510862" data-attributes="member: 42582"><p>I haven't got my copy of Moldvay Basic ready to hand. I think it suggests that clerics are religious - I know we used to call our cleric PCs things like "Brother Simon" and I think we got that idea from the rulebook - but it doesn't have any rules for the GM to adjudicate deities independent of adjudicating alignment.</p><p></p><p>I have been able to check the Rules Cyclopedia (which is a downstream B/X variant, based on the Mentzer version) and can report that its description of the cleric class (p 13) says the following (which I'm 95% confident is <em>not</em> found in Moldvay Basic):</p><p></p><p style="margin-left: 20px">A cleric is a human character who is dedicated to serving a great and worthy cause. This cause can be an Immortal being dedicated to a specific goal or attribute; sometimes the cleric is serving only his alignment, and has no interest in immortal beings. The D&D game does <em>not</em> deal with the ethical and theological beliefs of the characters in the game.</p><p></p><p>Unfortunately you're not recalling correctly.</p><p></p><p>The 6th/7th thing is mentioned in the DMG (pp 38-39) and also in the PHB (p 40), although the latter presents it as applying to 5th level spells also. And in both places the possibility of spells being withheld for wrongful conduct is also discussed. There is no <em>mechanic</em> as such, but the GM is authorised to use authority in this respect.</p><p></p><p>I don't know if 2nd ed AD&D conferred similar authority on a GM. I'm pretty sure 3E doesn't. I know 4e doesn't. And it doesn't seem to be mentioned in the 5e Basic PDF.</p><p></p><p>So 1st ed AD&D (or perhaps AD&D in general) may be an outlier here.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7510862, member: 42582"] I haven't got my copy of Moldvay Basic ready to hand. I think it suggests that clerics are religious - I know we used to call our cleric PCs things like "Brother Simon" and I think we got that idea from the rulebook - but it doesn't have any rules for the GM to adjudicate deities independent of adjudicating alignment. I have been able to check the Rules Cyclopedia (which is a downstream B/X variant, based on the Mentzer version) and can report that its description of the cleric class (p 13) says the following (which I'm 95% confident is [I]not[/I] found in Moldvay Basic): [indent]A cleric is a human character who is dedicated to serving a great and worthy cause. This cause can be an Immortal being dedicated to a specific goal or attribute; sometimes the cleric is serving only his alignment, and has no interest in immortal beings. The D&D game does [i]not[/i] deal with the ethical and theological beliefs of the characters in the game.[/indent] Unfortunately you're not recalling correctly. The 6th/7th thing is mentioned in the DMG (pp 38-39) and also in the PHB (p 40), although the latter presents it as applying to 5th level spells also. And in both places the possibility of spells being withheld for wrongful conduct is also discussed. There is no [i]mechanic[/I] as such, but the GM is authorised to use authority in this respect. I don't know if 2nd ed AD&D conferred similar authority on a GM. I'm pretty sure 3E doesn't. I know 4e doesn't. And it doesn't seem to be mentioned in the 5e Basic PDF. So 1st ed AD&D (or perhaps AD&D in general) may be an outlier here. [/QUOTE]
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