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General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7512879" data-attributes="member: 29398"><p>This is one aspect of Gygax's rules and guidelines that I threw out pretty much the moment I saw it, back in the early 80's.</p><p></p><p>As far as I'm concerned, anybody with the requisite skills and training can earn xp - albeit very slowly in the case of many non-adventurers - and thus slowly accrete levels provided they stick at it long enough. Adventuring, with all its attendant risks and dangers, is simply the fast-track means of achieving the same ends; 1e in particular tries to bake this in with the xp-for-treasure rule, which IMO is a poor solution for every class except - in some cases - Thief. Some levelled NPCs may have earned some or all of those xp/levels through adventuring, others not so.</p><p></p><p>3e more or less codified this, but I'd make it work this way in any edition.</p><p></p><p>It's questions like these that quickly led me to have xp and levels work pretty much the same for everyone, rather than having one set of rules for PCs, another for important NPCs, and a third for everyone else. It's the KISS principle in action! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3e had many problems but one thing it got completely right IMO was to have PCs and NPCs largely work the same way when it came to game mechanics such as stats, xp, and so on. PC and NPC alike, they're all just residents of the game world, and I don't believe in the idea that having a "PC" stamp on your forehead should suddenly put you in a completely different category of being like Gygax or 4e would have it.</p><p></p><p>Lan-"and every PC has actually been an NPC for most of its life"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7512879, member: 29398"] This is one aspect of Gygax's rules and guidelines that I threw out pretty much the moment I saw it, back in the early 80's. As far as I'm concerned, anybody with the requisite skills and training can earn xp - albeit very slowly in the case of many non-adventurers - and thus slowly accrete levels provided they stick at it long enough. Adventuring, with all its attendant risks and dangers, is simply the fast-track means of achieving the same ends; 1e in particular tries to bake this in with the xp-for-treasure rule, which IMO is a poor solution for every class except - in some cases - Thief. Some levelled NPCs may have earned some or all of those xp/levels through adventuring, others not so. 3e more or less codified this, but I'd make it work this way in any edition. It's questions like these that quickly led me to have xp and levels work pretty much the same for everyone, rather than having one set of rules for PCs, another for important NPCs, and a third for everyone else. It's the KISS principle in action! :) 3e had many problems but one thing it got completely right IMO was to have PCs and NPCs largely work the same way when it came to game mechanics such as stats, xp, and so on. PC and NPC alike, they're all just residents of the game world, and I don't believe in the idea that having a "PC" stamp on your forehead should suddenly put you in a completely different category of being like Gygax or 4e would have it. Lan-"and every PC has actually been an NPC for most of its life"-efan [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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