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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Sadras" data-source="post: 7513290" data-attributes="member: 6688277"><p>Someone casts a <em>Charm Person</em> spell on your character, do you wait until you know if you fail the saving throw before deciding when to <em>Counterspell</em>? Same with hit rolls and damage, you're hit - either cast <em>Shield</em> and protect yourself, or take the damage and miss the opportunity to cast <em>Shield</em>.</p><p></p><p></p><p></p><p>My personal opinion and why I do not get involved in these kinds of discussions, clerics/warlocks, urchins, champions, initiative is that there is no real benefit to gain from these, to any party involved. There is no learning experience.</p><p></p><p>EDIT: To add, 5e as it is has its faults, but for me (a) it has many of the best parts of 2e-4e, (b) is the easiest of the systems to tinker with, (c) it is light for DMs, and (d) the books are inspiring. IMO 5e provides the best picture of the D&D game. </p><p></p><p>Do I really care what a poster's definition of a street urchin or champion is? Or what a person's view on what initiative symbolises? Or how one comes to worship deities/serve patrons for clerics and warlocks and how active they are at someone's table?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7513290, member: 6688277"] Someone casts a [I]Charm Person[/I] spell on your character, do you wait until you know if you fail the saving throw before deciding when to [I]Counterspell[/I]? Same with hit rolls and damage, you're hit - either cast [I]Shield[/I] and protect yourself, or take the damage and miss the opportunity to cast [I]Shield[/I]. My personal opinion and why I do not get involved in these kinds of discussions, clerics/warlocks, urchins, champions, initiative is that there is no real benefit to gain from these, to any party involved. There is no learning experience. EDIT: To add, 5e as it is has its faults, but for me (a) it has many of the best parts of 2e-4e, (b) is the easiest of the systems to tinker with, (c) it is light for DMs, and (d) the books are inspiring. IMO 5e provides the best picture of the D&D game. Do I really care what a poster's definition of a street urchin or champion is? Or what a person's view on what initiative symbolises? Or how one comes to worship deities/serve patrons for clerics and warlocks and how active they are at someone's table? [/QUOTE]
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