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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Lanefan" data-source="post: 7514124" data-attributes="member: 29398"><p>Is the first word here supposed to be "Who"? If yes, then it's referring to you the person who posted what I quoted. If no, then this sentence doesn't parse - please try again.</p><p></p><p>Highly unlikely, I agree. Which leaves the GM, when pitched a curveball like this, in the rather common position of having to make something up on the fly. Nothing wrong here.</p><p></p><p>What else is she supposed to do? She's been tossed a curveball and now she has to hit it; she has to come up on the spur of the moment with a reaction from the Duchess, at least vaguely in keeping with whatever personality had already been played and-or the GM had in mind for her.</p><p></p><p>The reaction roll determines a general level of positivity/negativity and mostly stops there, leaving it up to the GM to play out whatever reaction the dice lead to. In the case of something with a clear-ish yes-no answer such as a business deal, it's fairly simple to see where it'll go, ditto for co-operation or even simple level of friendliness.</p><p></p><p>But in this Duchess example the GM doesn't know what reaction the player is seeking* when the PC whispers to the Duchess; and while a reaction roll or even a series of rolls can give an idea of how well/badly the Duchess takes this info and-or how much she's predisposed to like/dislike the PC who is doing the whispering, the GM still in the end almost certainly has to make something up. </p><p></p><p>* - unless the player has dropped out of first-person and meta-declared the intent.</p><p></p><p>And still get a different result than desired, even if positive.</p><p></p><p>Player OOC: "For what I'm about to do next I'm using every bit of Liaison and Persuasion I've got."</p><p>Player-as-character: "As the Duchess greets me I gently pull her closer and whisper in her ear 'Just thought you should know, I have it on excellent authority that your husband's having it on with the chambermaid'."</p><p>DM OOC: OK, roll your <insert appropriate social check here></p><p>Player OOC: "18 on the die, and I can put 3 more on to that for skill and charisma!"</p><p>DM: <rolls reaction check for Duchess, it's really good></p><p>DM-as-Duchess: "She leans into you a little and whispers back 'I know, he and I have an open relationship. How about you; do you have plans for later tonight?'"</p><p></p><p>More later...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7514124, member: 29398"] Is the first word here supposed to be "Who"? If yes, then it's referring to you the person who posted what I quoted. If no, then this sentence doesn't parse - please try again. Highly unlikely, I agree. Which leaves the GM, when pitched a curveball like this, in the rather common position of having to make something up on the fly. Nothing wrong here. What else is she supposed to do? She's been tossed a curveball and now she has to hit it; she has to come up on the spur of the moment with a reaction from the Duchess, at least vaguely in keeping with whatever personality had already been played and-or the GM had in mind for her. The reaction roll determines a general level of positivity/negativity and mostly stops there, leaving it up to the GM to play out whatever reaction the dice lead to. In the case of something with a clear-ish yes-no answer such as a business deal, it's fairly simple to see where it'll go, ditto for co-operation or even simple level of friendliness. But in this Duchess example the GM doesn't know what reaction the player is seeking* when the PC whispers to the Duchess; and while a reaction roll or even a series of rolls can give an idea of how well/badly the Duchess takes this info and-or how much she's predisposed to like/dislike the PC who is doing the whispering, the GM still in the end almost certainly has to make something up. * - unless the player has dropped out of first-person and meta-declared the intent. And still get a different result than desired, even if positive. Player OOC: "For what I'm about to do next I'm using every bit of Liaison and Persuasion I've got." Player-as-character: "As the Duchess greets me I gently pull her closer and whisper in her ear 'Just thought you should know, I have it on excellent authority that your husband's having it on with the chambermaid'." DM OOC: OK, roll your <insert appropriate social check here> Player OOC: "18 on the die, and I can put 3 more on to that for skill and charisma!" DM: <rolls reaction check for Duchess, it's really good> DM-as-Duchess: "She leans into you a little and whispers back 'I know, he and I have an open relationship. How about you; do you have plans for later tonight?'" More later... [/QUOTE]
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