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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="pemerton" data-source="post: 7514229" data-attributes="member: 42582"><p>Whose theory?</p><p></p><p>That's the whole point of my post, which is an elaboration of one aspect of what (I take it to be that) [MENTION=5142]Aldarc[/MENTION] is saying. Some people like to play a RPG in which the GM decides everything that happens except (perhaps, if there is no fudging of the combat rules) who gets beaten in fights. Others don't. And it's hardly a new idea. I already cited Classic Traveller which has rules which allow <em>the players</em> to declare actions which result in NPCs acting one way or another. Moldvay Basic also includes reaction rules, and examples of the players declaring actions which are intended - as mediated by those reaction rules - to determine the behaviour of NPCs (some hobgoblins).</p><p></p><p>Both Classic Traveller and Moldvay Basic also have morale rules, which are another set of mechanics for determining NPC behaviour.</p><p></p><p>As a general rule it is the purview of the GM in the same way that it is the purview of the GM to decide what a NPC does in combat.</p><p></p><p>But if a NPC is dead, the GM is bound by that. If a NPC is subject to a Suggestion spell, the GM is bound by that. If a NPC is persuaded by a PC, the GM is bound by that.</p><p></p><p>The whole function of mechanics is to constrain, and establish, the content of the shared fiction.</p><p></p><p>What do you mean by "the odds" here?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7514229, member: 42582"] Whose theory? That's the whole point of my post, which is an elaboration of one aspect of what (I take it to be that) [MENTION=5142]Aldarc[/MENTION] is saying. Some people like to play a RPG in which the GM decides everything that happens except (perhaps, if there is no fudging of the combat rules) who gets beaten in fights. Others don't. And it's hardly a new idea. I already cited Classic Traveller which has rules which allow [I]the players[/I] to declare actions which result in NPCs acting one way or another. Moldvay Basic also includes reaction rules, and examples of the players declaring actions which are intended - as mediated by those reaction rules - to determine the behaviour of NPCs (some hobgoblins). Both Classic Traveller and Moldvay Basic also have morale rules, which are another set of mechanics for determining NPC behaviour. As a general rule it is the purview of the GM in the same way that it is the purview of the GM to decide what a NPC does in combat. But if a NPC is dead, the GM is bound by that. If a NPC is subject to a Suggestion spell, the GM is bound by that. If a NPC is persuaded by a PC, the GM is bound by that. The whole function of mechanics is to constrain, and establish, the content of the shared fiction. What do you mean by "the odds" here? [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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