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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7514505" data-attributes="member: 6919838"><p>D&D 5e embraces the concept of the rule working by means of GM rulings on the spot as a matter of course, so to me the difference between house ruling and just ruling is as nebulous as the table will accept or give a crap about. To me, the main difference is trivial unless the rule explicity changes or alters or counters in a meaningful way an existing rule.</p><p></p><p>In this case, if a Gm table-policy is "roll damage and attack at the same time" that GM must also explain how to handle the "on a hit" reactions and IMO should allow the decision to include the damage result - since its there. </p><p></p><p>But this also cuts for the "on hit" in that if your roll is a "crit" - do you reveal that - even if you do not roll damage.</p><p></p><p>Frankly, for me, i tend to err almost always on giving the player the most info possible when key decisions are being made - I myself loath blind guessing when it comes to what should be meaningful choices. So, for a MM vs shield, i would at the very very least give them the number of darts coming their. way - akin to also telling them "hit by a crit" etc. i could go either way on damage roll, but it would be done consistently across the board on any sort of "on hit" events.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7514505, member: 6919838"] D&D 5e embraces the concept of the rule working by means of GM rulings on the spot as a matter of course, so to me the difference between house ruling and just ruling is as nebulous as the table will accept or give a crap about. To me, the main difference is trivial unless the rule explicity changes or alters or counters in a meaningful way an existing rule. In this case, if a Gm table-policy is "roll damage and attack at the same time" that GM must also explain how to handle the "on a hit" reactions and IMO should allow the decision to include the damage result - since its there. But this also cuts for the "on hit" in that if your roll is a "crit" - do you reveal that - even if you do not roll damage. Frankly, for me, i tend to err almost always on giving the player the most info possible when key decisions are being made - I myself loath blind guessing when it comes to what should be meaningful choices. So, for a MM vs shield, i would at the very very least give them the number of darts coming their. way - akin to also telling them "hit by a crit" etc. i could go either way on damage roll, but it would be done consistently across the board on any sort of "on hit" events. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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