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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Maxperson" data-source="post: 7515233" data-attributes="member: 23751"><p>Those two if's are incorrect, though.</p><p></p><p>There is nothing that cannot or must be done, since the DM has the authority to change any rule he likes. So there is no outcome of declared actions that are not at all at the discretion of the DM</p><p></p><p>Skills are not left up to the table. They are in fact left up to the DM. The ability check rules(skills) state that the DM calls for the checks and sets the DCs. The table doesn't get to decide anything unless the DM cedes that authority to them.</p><p></p><p></p><p></p><p>You also see how after the players declare the intent to open the east door, the DM responds with the event actually happening with his narration, indicating that the action does not occur within the fiction until the DM narrates it. I left it out, because it was redundant and I didn't need anything further to prove that I was right.</p><p></p><p>Moreover, and again quite consistent with what I posted earlier, nothing in the description of step (2), nor in the step (3) phrase <em>the GM narrates the results of the adventurers' actions</em>, states or even implies that the GM just makes stuff up about what happens to the PCs when their players decide that they want to do something.</p><p></p><p></p><p></p><p>Context is your friend. You said that the players get to establish the action within the fiction, not the DM. By what is written in part 2 of the way the game is played, the action has not happened yet in the fiction until the DM narrates the results. All the players can establish by part 2, is the intent to do an action. However, if what you are saying is true, and the players establish the action within the fiction, it is over and done with in the fiction prior to the DM getting involved at all.</p><p></p><p></p><p></p><p>It's not necessarily an automatic thing. The players don't know how far across the stream is, and neither do the PCs. There are vague rules for jumping farther than normal, and those could easily come into play if the stream is a bit broader than the automatic jump rules cover. Or the stream might be too broad for even that to work and failure could be automatic. Even if the stream is only 5 feet across and it is an automatic success, the DM still needs to narrate the action BEFORE the action happens in the fiction. At no point has the action happened within the fiction until AFTER the DM narrates it.</p><p></p><p></p><p></p><p>I didn't miss it at all, and I never said that the DM just makes it up. That stuff in step 2 fully supports my statement that the action doesn't happen inside the fiction until the DM narrates it as happening. Until then, it's just a statement of intent on the part of the player.</p><p></p><p>The DM does have the ability to change the rules, though, so a bad DM could just "make it up" if he wanted to ignore the social contract.</p><p></p><p></p><p></p><p>Rules that the DM is at liberty to change as he sees fit. So he is at liberty to declare that the spell has no effect, if that's what he wants to do. Why doesn't the DM do that? The social contract.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7515233, member: 23751"] Those two if's are incorrect, though. There is nothing that cannot or must be done, since the DM has the authority to change any rule he likes. So there is no outcome of declared actions that are not at all at the discretion of the DM Skills are not left up to the table. They are in fact left up to the DM. The ability check rules(skills) state that the DM calls for the checks and sets the DCs. The table doesn't get to decide anything unless the DM cedes that authority to them. You also see how after the players declare the intent to open the east door, the DM responds with the event actually happening with his narration, indicating that the action does not occur within the fiction until the DM narrates it. I left it out, because it was redundant and I didn't need anything further to prove that I was right. Moreover, and again quite consistent with what I posted earlier, nothing in the description of step (2), nor in the step (3) phrase [I]the GM narrates the results of the adventurers' actions[/I], states or even implies that the GM just makes stuff up about what happens to the PCs when their players decide that they want to do something. Context is your friend. You said that the players get to establish the action within the fiction, not the DM. By what is written in part 2 of the way the game is played, the action has not happened yet in the fiction until the DM narrates the results. All the players can establish by part 2, is the intent to do an action. However, if what you are saying is true, and the players establish the action within the fiction, it is over and done with in the fiction prior to the DM getting involved at all. It's not necessarily an automatic thing. The players don't know how far across the stream is, and neither do the PCs. There are vague rules for jumping farther than normal, and those could easily come into play if the stream is a bit broader than the automatic jump rules cover. Or the stream might be too broad for even that to work and failure could be automatic. Even if the stream is only 5 feet across and it is an automatic success, the DM still needs to narrate the action BEFORE the action happens in the fiction. At no point has the action happened within the fiction until AFTER the DM narrates it. I didn't miss it at all, and I never said that the DM just makes it up. That stuff in step 2 fully supports my statement that the action doesn't happen inside the fiction until the DM narrates it as happening. Until then, it's just a statement of intent on the part of the player. The DM does have the ability to change the rules, though, so a bad DM could just "make it up" if he wanted to ignore the social contract. Rules that the DM is at liberty to change as he sees fit. So he is at liberty to declare that the spell has no effect, if that's what he wants to do. Why doesn't the DM do that? The social contract. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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