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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Hussar" data-source="post: 7516553" data-attributes="member: 22779"><p>Fair enough. And, let's be honest here, it's pretty likely, unless there is some really compelling stuff, that the player will change their attitude. </p><p></p><p>But, the point that keeps getting hammered home by some in this thread is that the onus is always on the player to change attitudes and that the DM never has to. The player is expected to accept whatever the DM is offering, or walk away from the game.</p><p></p><p>And, I'd point out, in the specific example, we had a DM who specifically knew beforehand that the player would hate this idea to the point where the DM DIDN'T INVITE the player. The player never even got the chance to have a say in things. The player got ejected from the group becaue the DM wanted to play something that he knew that that player wouldn't like.</p><p></p><p>There are degrees here.</p><p></p><p> [MENTION=48965]Imaro[/MENTION] - unless the DM can only run one game, your argument kinda doesn't work. The DM here is specifically pitching an idea that he KNOWS that the player will hate. It's deliberate. It's not like the DM created a campaign, got it all ready, and then learned that the player wouldn't like the idea. The DM did all that in FULL KNOWLEDGE that that player would hate it. And then went a step further to eject the player from the group BEFORE even pitching the idea.</p><p></p><p>No one is saying that a DM has to run something he or she doesn't like. But, unless the DM is so monomaniacally focused on a single concept, it's not like the DM couldn't just pitch another idea that does appeal to the entire group. And then find a different day and a different group to play his pet project.</p><p></p><p>Do players have to adapt and be open minded? Of course. But, that same standard applies to good DM's as well. Do you deliberately pitch ideas to your group knowing full well that at least one of the players will hate it? I sure don't. Despite my deep abiding love of Battletech, I know that I won't be able to play that with my RPG group. They don't want it. So, should I then just declare that the next campaign will be Battletech and anyone who doesn't like it can GTFO?</p><p></p><p>And that makes me a <em>GOOD </em>DM?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7516553, member: 22779"] Fair enough. And, let's be honest here, it's pretty likely, unless there is some really compelling stuff, that the player will change their attitude. But, the point that keeps getting hammered home by some in this thread is that the onus is always on the player to change attitudes and that the DM never has to. The player is expected to accept whatever the DM is offering, or walk away from the game. And, I'd point out, in the specific example, we had a DM who specifically knew beforehand that the player would hate this idea to the point where the DM DIDN'T INVITE the player. The player never even got the chance to have a say in things. The player got ejected from the group becaue the DM wanted to play something that he knew that that player wouldn't like. There are degrees here. [MENTION=48965]Imaro[/MENTION] - unless the DM can only run one game, your argument kinda doesn't work. The DM here is specifically pitching an idea that he KNOWS that the player will hate. It's deliberate. It's not like the DM created a campaign, got it all ready, and then learned that the player wouldn't like the idea. The DM did all that in FULL KNOWLEDGE that that player would hate it. And then went a step further to eject the player from the group BEFORE even pitching the idea. No one is saying that a DM has to run something he or she doesn't like. But, unless the DM is so monomaniacally focused on a single concept, it's not like the DM couldn't just pitch another idea that does appeal to the entire group. And then find a different day and a different group to play his pet project. Do players have to adapt and be open minded? Of course. But, that same standard applies to good DM's as well. Do you deliberately pitch ideas to your group knowing full well that at least one of the players will hate it? I sure don't. Despite my deep abiding love of Battletech, I know that I won't be able to play that with my RPG group. They don't want it. So, should I then just declare that the next campaign will be Battletech and anyone who doesn't like it can GTFO? And that makes me a [I]GOOD [/I]DM? [/QUOTE]
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