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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="5ekyu" data-source="post: 7516569" data-attributes="member: 6919838"><p>Yup... in the case in question we had been working off and on with one-shots with the designers as part of the playtest of that Starget via Spycraft game. Once the game came out there was intereste among some in playing in a campaign with it. So, when the current campaign wrapped after what was likely its 2-3 year run, the gang decided to try Stargate and i had the discussion with the one player who had not done much in the playtest - but had done some - that the next campaign would be Stargate and due to his well established problem with any capture scenarios at all and that being a fairly solid core part of Stargate - i would not be asking him because it would be a very bad fit.</p><p></p><p>As observed when this came up and ignored by some over and over - the player was fine with it and joined back in with the next game we ran and for many after that.</p><p></p><p>We had players in and out as campaigns switched all the time - we did not choose to limit ourselves to only ever running a game/system/style that required everybody to be included to play - which was good because we tended to have more players than slots anyway.</p><p></p><p>That tended to give others opportinities to GM or to play in other games etc etc etc. </p><p></p><p>Nobody was kicked from the group - as we did more than just RPG together. </p><p></p><p>But then, we also dont limit our meals together to only things that everybody will eat - that means sometimes groups get togehter to go get pizza,others get together to go get chinese, seafood, etc. </p><p></p><p>groups, friendships, relationships do vary between people a lot, i have found, so to me I get that some folks have problems seeing that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7516569, member: 6919838"] Yup... in the case in question we had been working off and on with one-shots with the designers as part of the playtest of that Starget via Spycraft game. Once the game came out there was intereste among some in playing in a campaign with it. So, when the current campaign wrapped after what was likely its 2-3 year run, the gang decided to try Stargate and i had the discussion with the one player who had not done much in the playtest - but had done some - that the next campaign would be Stargate and due to his well established problem with any capture scenarios at all and that being a fairly solid core part of Stargate - i would not be asking him because it would be a very bad fit. As observed when this came up and ignored by some over and over - the player was fine with it and joined back in with the next game we ran and for many after that. We had players in and out as campaigns switched all the time - we did not choose to limit ourselves to only ever running a game/system/style that required everybody to be included to play - which was good because we tended to have more players than slots anyway. That tended to give others opportinities to GM or to play in other games etc etc etc. Nobody was kicked from the group - as we did more than just RPG together. But then, we also dont limit our meals together to only things that everybody will eat - that means sometimes groups get togehter to go get pizza,others get together to go get chinese, seafood, etc. groups, friendships, relationships do vary between people a lot, i have found, so to me I get that some folks have problems seeing that. [/QUOTE]
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Community
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What DM flaw has caused you to actually leave a game?
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