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What DM-skills are you bad at?
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<blockquote data-quote="TheAlkaizer" data-source="post: 8259540" data-attributes="member: 7024893"><p>It's as [USER=97077]@iserith[/USER] described. I just really get involved in the social interactions and forget about the rules for a moment. My players will be roleplaying their argument, and then I'll decide on what degree of information the NPC is willing to part with depending solely on that. To there's still a degree of success. But I fully understand when a player with a character that has a high <em>Persuasion</em> skill feels a bit bad. Another character with a low charisma and persuasion could have reached the same result if the player argued effectively.</p><p></p><p>In my opinion, it's as bad as the opposite, which is to just ask them to make a roll and not to say a word. I like the mix of both. But once again, I just get excited and immersed in the social interaction and forget about it. So I do it as much as I can, but it's something I have to work on.</p><p></p><p>It's not exactly the same, but it'd be somewhat equivalent to the fighter telling me it doesn't feel great that the wizard with 8 strength can achieve the same result as him because I don't get them to roll an Athletics check and simply base the success off how they describe their character doing the athletic feat.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8259540, member: 7024893"] It's as [USER=97077]@iserith[/USER] described. I just really get involved in the social interactions and forget about the rules for a moment. My players will be roleplaying their argument, and then I'll decide on what degree of information the NPC is willing to part with depending solely on that. To there's still a degree of success. But I fully understand when a player with a character that has a high [I]Persuasion[/I] skill feels a bit bad. Another character with a low charisma and persuasion could have reached the same result if the player argued effectively. In my opinion, it's as bad as the opposite, which is to just ask them to make a roll and not to say a word. I like the mix of both. But once again, I just get excited and immersed in the social interaction and forget about it. So I do it as much as I can, but it's something I have to work on. It's not exactly the same, but it'd be somewhat equivalent to the fighter telling me it doesn't feel great that the wizard with 8 strength can achieve the same result as him because I don't get them to roll an Athletics check and simply base the success off how they describe their character doing the athletic feat. [/QUOTE]
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What DM-skills are you bad at?
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