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What Do Artists Get Paid?
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<blockquote data-quote="Mistah_Richard" data-source="post: 355917" data-attributes="member: 7304"><p>On Rights:</p><p></p><p>I agree that an artist should be able to retain re-print rights for personal art sales. I do not however believe an artist working on a visual style or IP for a company should be able to resell the image to ANOTHER company. First, it waters down the conceptual image of the company's product (actually BOTH products). Second, the art is no longer the value you are selling it for (yes, I KNOW we argue about this for a VERY long time...agree to disagree here if you do infact disagree).</p><p></p><p>At Sanguine, the rights we were granted or given were as follows: Full reproduction rights, payment on publication (at the beginning we paid 30 days on reception), artist retained full reproduction rights, but the image copyright was OWNED by Sanguine, and the artist was liable for misrepresentation of originality and copyright infringement.</p><p></p><p>That was about the only way we could have done it.</p><p></p><p>On Graphic Artists Guild:</p><p></p><p>I think the GAG publication (I own several of the books) is a GREAT source of ethical material, such as contracts, proper billing formats, national and international copyright laws, and a wealth of resources to which to find more details.</p><p></p><p>I have a major problem with the GAG in that they think that every artist out there should have a paid position and they think "work for hire" is a toll of the devil (my words obviously, not theirs). Their pricing outlines are very East Coast - West Coast, oriented. To them, the freelancer represents an ability to undercut their fulltime/employed artists. In 1990 they were really making noise about this and may have changed their song (I only use the books for contractual and copyright/rights info and ignore the rest). Why? A freelancer is able to charge less than a dedicated employee house artist. If it costs me, as a company to pay an artist 40.00 an hour to work on a project while they are employed by me (benefits, federal, and pay included in that figure) then it would stand to figure that I could cut costs by having a freelancer do it. I don't pay their medical, I don't have to worry about unemplyment or 401K.</p><p></p><p>A freelancer also has more freedom with less security. It is a give and take situation. No freelancer out there EVER is forced to take a job if the pay sucks. </p><p></p><p>Last Item:</p><p></p><p>As I have argued on severla D20 forums before I would highly reccemend ANY artist demanding MORE money for their art should it ever be released as OGC (Open Game Content). The artist should make sure that their contract includes either non_ogc inclusion or compensation for release as OGC. What ever the artist thinks it may be worth...say double or triple original pay scale.</p><p></p><p>Sorry if I sound wishy washy on some of this stuff. I think that both the artist and company have rights. The company has the right to pay as little as they possibly can and protect themselves as much as possible. The artist has an obligation to demand as much money as they think it is worth. Somewhere the two meet. Sometimes more int he favor of the company and other times in favor of the artist.</p><p></p><p>I hope everyone had a good weekend!</p></blockquote><p></p>
[QUOTE="Mistah_Richard, post: 355917, member: 7304"] On Rights: I agree that an artist should be able to retain re-print rights for personal art sales. I do not however believe an artist working on a visual style or IP for a company should be able to resell the image to ANOTHER company. First, it waters down the conceptual image of the company's product (actually BOTH products). Second, the art is no longer the value you are selling it for (yes, I KNOW we argue about this for a VERY long time...agree to disagree here if you do infact disagree). At Sanguine, the rights we were granted or given were as follows: Full reproduction rights, payment on publication (at the beginning we paid 30 days on reception), artist retained full reproduction rights, but the image copyright was OWNED by Sanguine, and the artist was liable for misrepresentation of originality and copyright infringement. That was about the only way we could have done it. On Graphic Artists Guild: I think the GAG publication (I own several of the books) is a GREAT source of ethical material, such as contracts, proper billing formats, national and international copyright laws, and a wealth of resources to which to find more details. I have a major problem with the GAG in that they think that every artist out there should have a paid position and they think "work for hire" is a toll of the devil (my words obviously, not theirs). Their pricing outlines are very East Coast - West Coast, oriented. To them, the freelancer represents an ability to undercut their fulltime/employed artists. In 1990 they were really making noise about this and may have changed their song (I only use the books for contractual and copyright/rights info and ignore the rest). Why? A freelancer is able to charge less than a dedicated employee house artist. If it costs me, as a company to pay an artist 40.00 an hour to work on a project while they are employed by me (benefits, federal, and pay included in that figure) then it would stand to figure that I could cut costs by having a freelancer do it. I don't pay their medical, I don't have to worry about unemplyment or 401K. A freelancer also has more freedom with less security. It is a give and take situation. No freelancer out there EVER is forced to take a job if the pay sucks. Last Item: As I have argued on severla D20 forums before I would highly reccemend ANY artist demanding MORE money for their art should it ever be released as OGC (Open Game Content). The artist should make sure that their contract includes either non_ogc inclusion or compensation for release as OGC. What ever the artist thinks it may be worth...say double or triple original pay scale. Sorry if I sound wishy washy on some of this stuff. I think that both the artist and company have rights. The company has the right to pay as little as they possibly can and protect themselves as much as possible. The artist has an obligation to demand as much money as they think it is worth. Somewhere the two meet. Sometimes more int he favor of the company and other times in favor of the artist. I hope everyone had a good weekend! [/QUOTE]
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