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What do do when a setting doesn't have magic?
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<blockquote data-quote="Bacon Bits" data-source="post: 8094368" data-attributes="member: 6777737"><p>The game functions, but a game has to do more than just function. It needs to represent the range of characters that players can imagine in the setting. You're not limited because those are the characters of choice that your players are interested in. You're limited because that is the range of mechanics that exist for PCs. IMO, restricting all possible characters to a subset of Barbarian, Fighter, and Rogue means the game is not fit for purpose.</p><p></p><p>Compare it to d20 Modern (it's d20 Past, really, but that's a supplement for that system). It's a class-based game that supports no magic (spellcasting classes are all prestige classes). In that game, you have these base classes: Charismatic, Dedicated, Fast, Smart, Strong, and Tough. One class for each attribute, with different class features for each class. Fighter, Rogue, and Barbarian gets you Fast, Strong, and Tough. And that's essentially it. All your class features make you Faster, Stronger, or Tougher <em>regardless</em> of what your attributes are. Doing this means your players <em>can't</em> pick Charismatic, Dedicated, or Smart, even if they want to. And if they try, well, they end up as a Rogue with high Cha or a Fighter with high Int. You'll be better at what you picked, but all your features still make you Faster, Stronger and Tougher. That provides a very limited range of characters for your game. It's so narrow that I wouldn't describe it as a complete game.</p><p></p><p>And that's before we start getting to what NPCs and monsters you'd have to cut out if they also have no magic, or how skills and backgrounds are affected.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8094368, member: 6777737"] The game functions, but a game has to do more than just function. It needs to represent the range of characters that players can imagine in the setting. You're not limited because those are the characters of choice that your players are interested in. You're limited because that is the range of mechanics that exist for PCs. IMO, restricting all possible characters to a subset of Barbarian, Fighter, and Rogue means the game is not fit for purpose. Compare it to d20 Modern (it's d20 Past, really, but that's a supplement for that system). It's a class-based game that supports no magic (spellcasting classes are all prestige classes). In that game, you have these base classes: Charismatic, Dedicated, Fast, Smart, Strong, and Tough. One class for each attribute, with different class features for each class. Fighter, Rogue, and Barbarian gets you Fast, Strong, and Tough. And that's essentially it. All your class features make you Faster, Stronger, or Tougher [I]regardless[/I] of what your attributes are. Doing this means your players [I]can't[/I] pick Charismatic, Dedicated, or Smart, even if they want to. And if they try, well, they end up as a Rogue with high Cha or a Fighter with high Int. You'll be better at what you picked, but all your features still make you Faster, Stronger and Tougher. That provides a very limited range of characters for your game. It's so narrow that I wouldn't describe it as a complete game. And that's before we start getting to what NPCs and monsters you'd have to cut out if they also have no magic, or how skills and backgrounds are affected. [/QUOTE]
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