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What do I do now? - A new but related situation
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<blockquote data-quote="Cedric" data-source="post: 3159181" data-attributes="member: 2044"><p>I really like my players to come up with new, weird, interesting concepts. If they come up with one that I want to run with...then I let them run with it. </p><p></p><p>I'm afraid of the precedent I might set by allowing one of those interesting concepts, then taking it away when someone complains. </p><p></p><p>Maybe the next time a player comes up with an idea they really like...they just discard it without even telling me, because they know if someone else doesn't like it, I'll just take it away after they've grown attached to it. </p><p></p><p>The concept also seems like one that could easily come back to bite the player in the butt depending on how events turn out. It seems to have it's own inherent checks and balances.</p></blockquote><p></p>
[QUOTE="Cedric, post: 3159181, member: 2044"] I really like my players to come up with new, weird, interesting concepts. If they come up with one that I want to run with...then I let them run with it. I'm afraid of the precedent I might set by allowing one of those interesting concepts, then taking it away when someone complains. Maybe the next time a player comes up with an idea they really like...they just discard it without even telling me, because they know if someone else doesn't like it, I'll just take it away after they've grown attached to it. The concept also seems like one that could easily come back to bite the player in the butt depending on how events turn out. It seems to have it's own inherent checks and balances. [/QUOTE]
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What do I do now? - A new but related situation
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