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What do I do with all this? (Ryan Dancey: D20 Call of Cthulhu)
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<blockquote data-quote="Lord Zardoz" data-source="post: 187600" data-attributes="member: 704"><p>The key to not leaving evidence is to always prepare two explanations for what the players encounter. The truth, and one that is rationally possible. Lets test this with a few old standby's.</p><p></p><p>Gnawed Corpses:</p><p>Truth: The Dead have arisin and they have a taste for human flesh.</p><p>Explanation: Wild dogs got to the corpse and dined on it.</p><p></p><p>Mind Control:</p><p>Truth: Your archeology professor has learned the secrets of ancient Antlantis and dominated you with his insidious mind control, and made you murder your girl friend.</p><p>Explanation: Your archeology professor has had concerns about you for some time now, and witnessed you arguing with your girl friend of cheating on you. He also found the knife you used to kill her.</p><p></p><p>Visitations:</p><p>Truth: You have been contacted by evil aliens from the past, who switched minds with you, which is why you cannot remember the past 5 years.</p><p>Explanation: You lost your mind.</p><p></p><p>As long as you have an explanation that sounds more reasonable when considered by the principle of Occams Razor, you can prevent the players from obtaining outside help. As long as your internally consistent within your campaign, you can keep a firm grip on what the players can and cannot do for outside help.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 187600, member: 704"] The key to not leaving evidence is to always prepare two explanations for what the players encounter. The truth, and one that is rationally possible. Lets test this with a few old standby's. Gnawed Corpses: Truth: The Dead have arisin and they have a taste for human flesh. Explanation: Wild dogs got to the corpse and dined on it. Mind Control: Truth: Your archeology professor has learned the secrets of ancient Antlantis and dominated you with his insidious mind control, and made you murder your girl friend. Explanation: Your archeology professor has had concerns about you for some time now, and witnessed you arguing with your girl friend of cheating on you. He also found the knife you used to kill her. Visitations: Truth: You have been contacted by evil aliens from the past, who switched minds with you, which is why you cannot remember the past 5 years. Explanation: You lost your mind. As long as you have an explanation that sounds more reasonable when considered by the principle of Occams Razor, you can prevent the players from obtaining outside help. As long as your internally consistent within your campaign, you can keep a firm grip on what the players can and cannot do for outside help. END COMMUNICATION [/QUOTE]
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