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What do I do with these giants and dwarves?
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<blockquote data-quote="aco175" data-source="post: 8405232" data-attributes="member: 27385"><p>If you want the PCs to have an easy time getting into the dwarf fortress you can have the PCs rescue the ambassadors. Perhaps a splinter giant group who longs for the old days when the giants battled the dwarfs wants to spark up the fighting again and has the 2 dwarfs. The PCs are seen as neutral and could rescue them without making things look like it is retribution. </p><p></p><p>There should be some sort of trade between the 'human' lands and the lonely, isolated, dwarf citadel in the mountains. Even they need supplies and exotics from other lands and trade for this. Traditionally they trade metals and weapons, but it could be something more. Perhaps they do not trade these corals for some reason and the PCs need to negotiate with them. There could be some sort of merchantown partially down the mountain as a way-stop to keep outside influences out, but allow for some trade of goods. It could be a big deal for the dwarves to be allowed to go down to Merchantown. You can have it rather sparse and plain, or wild west and priests roving about telling about the wickedness of outsiders. </p><p></p><p>Either way, the dwarves happen to be out of corals themselves and were planning to send a group to recover some. The PCs may be given a small amount if they go with a scout to gather some for the clan.</p></blockquote><p></p>
[QUOTE="aco175, post: 8405232, member: 27385"] If you want the PCs to have an easy time getting into the dwarf fortress you can have the PCs rescue the ambassadors. Perhaps a splinter giant group who longs for the old days when the giants battled the dwarfs wants to spark up the fighting again and has the 2 dwarfs. The PCs are seen as neutral and could rescue them without making things look like it is retribution. There should be some sort of trade between the 'human' lands and the lonely, isolated, dwarf citadel in the mountains. Even they need supplies and exotics from other lands and trade for this. Traditionally they trade metals and weapons, but it could be something more. Perhaps they do not trade these corals for some reason and the PCs need to negotiate with them. There could be some sort of merchantown partially down the mountain as a way-stop to keep outside influences out, but allow for some trade of goods. It could be a big deal for the dwarves to be allowed to go down to Merchantown. You can have it rather sparse and plain, or wild west and priests roving about telling about the wickedness of outsiders. Either way, the dwarves happen to be out of corals themselves and were planning to send a group to recover some. The PCs may be given a small amount if they go with a scout to gather some for the clan. [/QUOTE]
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What do I do with these giants and dwarves?
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