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What do I do with these giants and dwarves?
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<blockquote data-quote="LordEntrails" data-source="post: 8405572" data-attributes="member: 6804070"><p>A couple of thoughts. If you want the players to go back, or consider going back, to the druegar after/if they escape. If they go to the dwarves. Then then dwarves (via a quest or a sage or xxx) could inform them that the they know where they can get corals. One place is a cave now inhabited by a bunch of druegar... (ha! forces them to go back) or their is a hidden grove up in the mountains, but the grove is considered a meditation place for the giants (hence why the giants are stationary). Maybe they can get in and out without disturbing the giants, who would get upset at being disturbed, and maybe they can't...</p><p></p><p>You can keep these ideas simple and fast, or you can put twists and turns and prerequisites along the way to make it more detailed and lengthy. I suggest you research "three clue rule" and/or "node based scenario design". Several folks, including Justin Alexander, cover the topics and they can be very useful for designing a sandbox or non-linear adventures.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8405572, member: 6804070"] A couple of thoughts. If you want the players to go back, or consider going back, to the druegar after/if they escape. If they go to the dwarves. Then then dwarves (via a quest or a sage or xxx) could inform them that the they know where they can get corals. One place is a cave now inhabited by a bunch of druegar... (ha! forces them to go back) or their is a hidden grove up in the mountains, but the grove is considered a meditation place for the giants (hence why the giants are stationary). Maybe they can get in and out without disturbing the giants, who would get upset at being disturbed, and maybe they can't... You can keep these ideas simple and fast, or you can put twists and turns and prerequisites along the way to make it more detailed and lengthy. I suggest you research "three clue rule" and/or "node based scenario design". Several folks, including Justin Alexander, cover the topics and they can be very useful for designing a sandbox or non-linear adventures. [/QUOTE]
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What do I do with these giants and dwarves?
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