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What do I do with this campaign?
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<blockquote data-quote="I'm A Banana" data-source="post: 3995159" data-attributes="member: 2067"><p>Well, gypsies are wanderers. They've got a troupe, they go from town to town...</p><p></p><p>My first guess at a long-term goal is "What happened to your ancestral homeland?"</p><p></p><p>The PC's jobs will be to go back there and earn it back for their people. Looking at the party, I think the homeland should have been taken by tricksy fey or 3e-style heavily Lawful devils (or Inevitables or Modrons or what-have-you), which gives their particular style time to shine (they could even ally with tricksy fey).</p><p></p><p>Other possibilities:</p><p>* Gypsy curses. </p><p>* Being exposed to bigtory from 'sedentary' peoples.</p><p>* Dealing with an environmental disaster</p><p>* Any plot involving a circus. Seriously, wandering gypsies can draw parallels with migratory carnivals and the like. Actors, clowns, wild animals, unhealthy food...the PC's are carnies!</p><p>* Planar travel. Nothing says 'wandering' like going between dimensions!</p><p>* Gypsies bring news to places; what about if whatever apocaylpse their fleeing has followed them? The reason they're wandering is because if they stop, they will be overtaken by whatever it is that haunts the lands they come from.</p><p>* Of course there will be sparring with authorities, but what if this is more of a 'rival' nature, where the town guards want no trouble and the PCs cause trouble but there's no real ill-will (just a need for peace!). This could make the authorities into unlikely allies.</p><p>* In a vein with the above, perhaps the 'authority' of the land they are traveling to is too stringent, is being corrupted or being tricked. Infiltrating the high ranks of society as 'smelly vagabonds' could be an interesting challenge, and make some of their more freedom-loving ways stand out all the more in comparison.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3995159, member: 2067"] Well, gypsies are wanderers. They've got a troupe, they go from town to town... My first guess at a long-term goal is "What happened to your ancestral homeland?" The PC's jobs will be to go back there and earn it back for their people. Looking at the party, I think the homeland should have been taken by tricksy fey or 3e-style heavily Lawful devils (or Inevitables or Modrons or what-have-you), which gives their particular style time to shine (they could even ally with tricksy fey). Other possibilities: * Gypsy curses. * Being exposed to bigtory from 'sedentary' peoples. * Dealing with an environmental disaster * Any plot involving a circus. Seriously, wandering gypsies can draw parallels with migratory carnivals and the like. Actors, clowns, wild animals, unhealthy food...the PC's are carnies! * Planar travel. Nothing says 'wandering' like going between dimensions! * Gypsies bring news to places; what about if whatever apocaylpse their fleeing has followed them? The reason they're wandering is because if they stop, they will be overtaken by whatever it is that haunts the lands they come from. * Of course there will be sparring with authorities, but what if this is more of a 'rival' nature, where the town guards want no trouble and the PCs cause trouble but there's no real ill-will (just a need for peace!). This could make the authorities into unlikely allies. * In a vein with the above, perhaps the 'authority' of the land they are traveling to is too stringent, is being corrupted or being tricked. Infiltrating the high ranks of society as 'smelly vagabonds' could be an interesting challenge, and make some of their more freedom-loving ways stand out all the more in comparison. [/QUOTE]
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