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What do I do with this campaign?
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<blockquote data-quote="Doug McCrae" data-source="post: 3995192" data-attributes="member: 21169"><p>Sounds like a great setup, I like the PCs. To some extent the nature of the game and characters - gypsies, con artists - are opposed to the very concept of long term events. These people want to constantly be on the move, travelling to new lands and encountering new unsuspecting victims.</p><p></p><p>You could try researching con artists and gypsies in fact and fiction (movies, books, maybe even rpgs). The Rhenee in Greyhawk, for example are analogs of gypsies though they travel by barge.</p><p></p><p>Possible plots:</p><p>1) A woman on the run from her powerful husband seeks protection from the party. She may also have a lover or could develop a relationship with one of the PCs.</p><p>2) The PCs steal a mysterious jade idol which is actually a macguffin. All sorts of groups are after it - a church, the king's agents, a drow noble house, gargoyles working for a wizard, the knights templar, ninjas, whatever.</p><p>3) The Rod of Seven Parts. Typical fatnasy bollux. A great artefact is needed to save the world but for some reason it has been split up into X parts. The PCs are after it, along with the organisations listed above. Fits in with the need of the PCs to keep on the move.</p><p>4) Cthulhu lies dreaming. But his cultists are awake. PCs encounter these cultists, and subsidiary organisations such as crime gangs, in various guises on their travels, gathering power to wake their dark master. As the stars draw into alignment, monsters walk the Earth.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3995192, member: 21169"] Sounds like a great setup, I like the PCs. To some extent the nature of the game and characters - gypsies, con artists - are opposed to the very concept of long term events. These people want to constantly be on the move, travelling to new lands and encountering new unsuspecting victims. You could try researching con artists and gypsies in fact and fiction (movies, books, maybe even rpgs). The Rhenee in Greyhawk, for example are analogs of gypsies though they travel by barge. Possible plots: 1) A woman on the run from her powerful husband seeks protection from the party. She may also have a lover or could develop a relationship with one of the PCs. 2) The PCs steal a mysterious jade idol which is actually a macguffin. All sorts of groups are after it - a church, the king's agents, a drow noble house, gargoyles working for a wizard, the knights templar, ninjas, whatever. 3) The Rod of Seven Parts. Typical fatnasy bollux. A great artefact is needed to save the world but for some reason it has been split up into X parts. The PCs are after it, along with the organisations listed above. Fits in with the need of the PCs to keep on the move. 4) Cthulhu lies dreaming. But his cultists are awake. PCs encounter these cultists, and subsidiary organisations such as crime gangs, in various guises on their travels, gathering power to wake their dark master. As the stars draw into alignment, monsters walk the Earth. [/QUOTE]
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