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What do I do with this campaign?
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<blockquote data-quote="Engilbrand" data-source="post: 3996487" data-attributes="member: 44184"><p>Mini-quest: They're trying to find their troupe. They keep hearing about a troupe that sounds like their troupe. They find them.</p><p>Overarching idea: Something's different about the troupe. They recognize the name and colors, but none of the people are the same. Nobody knows them. They drop names and discover that the current leader is the grandson of the leader they know. They convince the troupe to allow them to stay and get their bearings. The next day, though, the people have changed again. Nobody knows them, but they hear someone call a child whose name they recognize.</p><p>Do a time-hopping game. Imagine the intrigue they can involve themselves in when they know that one kingdom attacked another, and then they wake up before that happens. Do they warn a side? Do they try to help? Wagers on battle outcomes? Do they decide to figure out what's happening to them or just let it flow? I think that it could be fun. Watch NBC's Journeyman for an idea of how to do this well. It's a great show. Too bad it's being canceled.</p><p></p><p>The predictions of the fortune teller could become a lot more accurate. Someone's bound to take notice.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 3996487, member: 44184"] Mini-quest: They're trying to find their troupe. They keep hearing about a troupe that sounds like their troupe. They find them. Overarching idea: Something's different about the troupe. They recognize the name and colors, but none of the people are the same. Nobody knows them. They drop names and discover that the current leader is the grandson of the leader they know. They convince the troupe to allow them to stay and get their bearings. The next day, though, the people have changed again. Nobody knows them, but they hear someone call a child whose name they recognize. Do a time-hopping game. Imagine the intrigue they can involve themselves in when they know that one kingdom attacked another, and then they wake up before that happens. Do they warn a side? Do they try to help? Wagers on battle outcomes? Do they decide to figure out what's happening to them or just let it flow? I think that it could be fun. Watch NBC's Journeyman for an idea of how to do this well. It's a great show. Too bad it's being canceled. The predictions of the fortune teller could become a lot more accurate. Someone's bound to take notice. [/QUOTE]
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