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What do I do with this setting?!
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<blockquote data-quote="Stormborn" data-source="post: 3524899" data-attributes="member: 14041"><p>Sounds like you actually have two good seeds for campaigns:</p><p>1. modern or near future dino hunters</p><p>2. primative race that uses advanced technology starships they barely understand</p><p></p><p>You might consider divorcing the two completly.</p><p></p><p>Set the dino hunters in a near future setting where man has found one (1) habitable planet that can be accessed with the star drives available. Unfortunatelly its in a full blown Jurrasic (or there abouts) mode and human habitation is precarious. Also unfortunately the tech level makes travel and communication back and forth with earth difficult. The first wave of colonist barely have been able to make permanent settlements on small islands off the coast of the main land. Seeing the need the second wave of colonists was smaller, but better armed. This wave was a mix of experts. On the one hand scientists who can study the flora and faune and on the other big game hunters, ex-soldiers, and mercenaries who can kill the flora and fauna. Set up three competing groups - a Chinese run colony, a European-Middle Eastern Corporartion, and the last hurrah of American space travel. The PCs can work for one of these or be "freelancers" who work for who ever is paying. Not only are the dinos wanted for study but in the near future efforts will have to be made to colonize and exploit the mainland if the colonies are to be at all successful. </p><p></p><p>The second idea lends itself to a number of things. You could use it in conjunction with the first but at a later point in the campaign, to take thigns to a new level once the thrill of dinohunting is beginng to play out. A space barge appears in orbit with a group of nasty saurians who see humans as poachers on their private reserve. Or you could have a whole campaing of such a think appearing above modern earth and the effects there of.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3524899, member: 14041"] Sounds like you actually have two good seeds for campaigns: 1. modern or near future dino hunters 2. primative race that uses advanced technology starships they barely understand You might consider divorcing the two completly. Set the dino hunters in a near future setting where man has found one (1) habitable planet that can be accessed with the star drives available. Unfortunatelly its in a full blown Jurrasic (or there abouts) mode and human habitation is precarious. Also unfortunately the tech level makes travel and communication back and forth with earth difficult. The first wave of colonist barely have been able to make permanent settlements on small islands off the coast of the main land. Seeing the need the second wave of colonists was smaller, but better armed. This wave was a mix of experts. On the one hand scientists who can study the flora and faune and on the other big game hunters, ex-soldiers, and mercenaries who can kill the flora and fauna. Set up three competing groups - a Chinese run colony, a European-Middle Eastern Corporartion, and the last hurrah of American space travel. The PCs can work for one of these or be "freelancers" who work for who ever is paying. Not only are the dinos wanted for study but in the near future efforts will have to be made to colonize and exploit the mainland if the colonies are to be at all successful. The second idea lends itself to a number of things. You could use it in conjunction with the first but at a later point in the campaign, to take thigns to a new level once the thrill of dinohunting is beginng to play out. A space barge appears in orbit with a group of nasty saurians who see humans as poachers on their private reserve. Or you could have a whole campaing of such a think appearing above modern earth and the effects there of. [/QUOTE]
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