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What do I do with this setting?!
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<blockquote data-quote="Andor" data-source="post: 3528090" data-attributes="member: 1879"><p>Lotsa stuff to do. </p><p></p><p>First be <em>really</em> ambiguous with the greys. At one point they move heaven and earth to save a wounded PC. Another time they come home to learn that another expedition was wiped out to a man, apparently to save a butterfly. Any encounter with them should leave the PCs apprehensive and puzzled.</p><p></p><p>Second play evolution games. In some worlds the dinos look like classic old movie dinos. In others T-Rex has plumage like a Green Winged Macaw and sings to attact mates. Then play smaller and subtler games with evolution and cross-contamination. When they return to a world they haven't seen for a while it's been ravaged by rats introduced from earth. Small dinos escape into earth. Strange diseases start afflicting some worlds.</p><p></p><p>Third. Moral Dilemas. Let them discover some world have strains of dino that are more or less intelligent. For example a race of strong but not bright (Int 6-8) dinos that regard the PCs as gods. They will of course be heavily exploited by humanity. Another race is brighter but very hostile. Another is intelligent but small and has no manipulative digits. </p><p></p><p>Fouth, as was mentioned above, rival human groups to interact with.</p><p></p><p>Fifth, Strange ruins to explore. Weird hints about the gates/barges. Worlds where the ecology doesn't make sense. Steal from old SF shows like star trek and the twillight zone.</p></blockquote><p></p>
[QUOTE="Andor, post: 3528090, member: 1879"] Lotsa stuff to do. First be [i]really[/i] ambiguous with the greys. At one point they move heaven and earth to save a wounded PC. Another time they come home to learn that another expedition was wiped out to a man, apparently to save a butterfly. Any encounter with them should leave the PCs apprehensive and puzzled. Second play evolution games. In some worlds the dinos look like classic old movie dinos. In others T-Rex has plumage like a Green Winged Macaw and sings to attact mates. Then play smaller and subtler games with evolution and cross-contamination. When they return to a world they haven't seen for a while it's been ravaged by rats introduced from earth. Small dinos escape into earth. Strange diseases start afflicting some worlds. Third. Moral Dilemas. Let them discover some world have strains of dino that are more or less intelligent. For example a race of strong but not bright (Int 6-8) dinos that regard the PCs as gods. They will of course be heavily exploited by humanity. Another race is brighter but very hostile. Another is intelligent but small and has no manipulative digits. Fouth, as was mentioned above, rival human groups to interact with. Fifth, Strange ruins to explore. Weird hints about the gates/barges. Worlds where the ecology doesn't make sense. Steal from old SF shows like star trek and the twillight zone. [/QUOTE]
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