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What do I need to build a world?
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<blockquote data-quote="TwoSix" data-source="post: 6833737" data-attributes="member: 205"><p>Here's the big thing with top-down versus bottom-up. How much is it going to bug you, personally, when you find out that you have deserts next to the ocean, or that all your rivers are flowing into the mountains, or that your big city of half a million people is surrounded by wasteland? </p><p></p><p>If those kind of details don't bother you, start bottom up. If they do, start with at least a big picture map and major regions, and nail down the basic politics. (Kingdom A is here, and is fighting Kingdom B here.) </p><p></p><p>Second point: If you want to make the campaign memorable, do two things. Make the details easy to remember, and make them directly connected to the characters. No one will remember the differences between your 12 feuding noble houses with centuries of history. But, they might just remember them if they're each led by a dragon of a different color. People can handle House Silver Dragon is fighting House Green Dragon. Likewise, I don't know about the different arcane orders fighting for influence, but I sure remember that the Pyromantic Order is the only place in the world to learn fire magic, and otherwise my characters can never cast fire spells.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6833737, member: 205"] Here's the big thing with top-down versus bottom-up. How much is it going to bug you, personally, when you find out that you have deserts next to the ocean, or that all your rivers are flowing into the mountains, or that your big city of half a million people is surrounded by wasteland? If those kind of details don't bother you, start bottom up. If they do, start with at least a big picture map and major regions, and nail down the basic politics. (Kingdom A is here, and is fighting Kingdom B here.) Second point: If you want to make the campaign memorable, do two things. Make the details easy to remember, and make them directly connected to the characters. No one will remember the differences between your 12 feuding noble houses with centuries of history. But, they might just remember them if they're each led by a dragon of a different color. People can handle House Silver Dragon is fighting House Green Dragon. Likewise, I don't know about the different arcane orders fighting for influence, but I sure remember that the Pyromantic Order is the only place in the world to learn fire magic, and otherwise my characters can never cast fire spells. [/QUOTE]
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What do I need to build a world?
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