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What do I need to know for my first AL game?
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<blockquote data-quote="Caliban" data-source="post: 7267243" data-attributes="member: 284"><p>Buy a healer's kit with your starting money if at all possible. It lets you auto-stabilize someone without making a check for one charge off the kit. </p><p>Given that you will be playing Season 7 with the Death Curse, and a lot of people will probably be doing Meat Grinder mode, it could come in very useful. </p><p></p><p>Be ready for the various personalities you are likely to meet in an Organized Play setting:</p><p></p><p>The person who has already played the module several times on different characters and is either trying to be super efficient on this play through or just messing around because they don't care about this character. </p><p></p><p>The newb who has never played 5e before and doesn't know how any of their characters abilities work or what their spells can do (if they have any). </p><p></p><p>The guy who has played way too much AL and tries to "help" everyone else by telling them how to play their characters. </p><p></p><p>The guy who DM's too much and finally has a chance to play - and has a character tricked out with DM awarded magic items who will proceed to crush the mod and the DM's spirits...</p><p></p><p>Plus all the people who are just fun to play with (and any of the previously mentioned types can still fall into this category).</p></blockquote><p></p>
[QUOTE="Caliban, post: 7267243, member: 284"] Buy a healer's kit with your starting money if at all possible. It lets you auto-stabilize someone without making a check for one charge off the kit. Given that you will be playing Season 7 with the Death Curse, and a lot of people will probably be doing Meat Grinder mode, it could come in very useful. Be ready for the various personalities you are likely to meet in an Organized Play setting: The person who has already played the module several times on different characters and is either trying to be super efficient on this play through or just messing around because they don't care about this character. The newb who has never played 5e before and doesn't know how any of their characters abilities work or what their spells can do (if they have any). The guy who has played way too much AL and tries to "help" everyone else by telling them how to play their characters. The guy who DM's too much and finally has a chance to play - and has a character tricked out with DM awarded magic items who will proceed to crush the mod and the DM's spirits... Plus all the people who are just fun to play with (and any of the previously mentioned types can still fall into this category). [/QUOTE]
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