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What do I need to know in a FR game?
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<blockquote data-quote="StupidSmurf" data-source="post: 2728330" data-attributes="member: 35893"><p>Here are my hard and fast things about the Realms that spring to mind:</p><p></p><p>1. It works as "high fantasy"...it doesn't work as "edgy, grim and gritty" fantasy.</p><p></p><p>2. There sure are a lot of gods around...and they all are trying to win more followers!</p><p></p><p>3. The concept of actual countries is actually a bit fuzzy. There are some established nations, but not a huge amount.</p><p></p><p>4. The Realms has a lot of high-powered NPCs, real movers and shakers....and they should stay as far away from your players and events as is humanly possible. The last time a major Realms NPC drew breath in the same room as my group, was at a wedding reception for an important person. Elminster showed up, drank a lot, discussed The Art with a few of the party's wizards, smoked a pipe, then left.</p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2728330, member: 35893"] Here are my hard and fast things about the Realms that spring to mind: 1. It works as "high fantasy"...it doesn't work as "edgy, grim and gritty" fantasy. 2. There sure are a lot of gods around...and they all are trying to win more followers! 3. The concept of actual countries is actually a bit fuzzy. There are some established nations, but not a huge amount. 4. The Realms has a lot of high-powered NPCs, real movers and shakers....and they should stay as far away from your players and events as is humanly possible. The last time a major Realms NPC drew breath in the same room as my group, was at a wedding reception for an important person. Elminster showed up, drank a lot, discussed The Art with a few of the party's wizards, smoked a pipe, then left. [/QUOTE]
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