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What do I need to know in a FR game?
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 2763436" data-attributes="member: 14559"><p>When I first played D+D the GM of the day had read a bunch of forgotten realms novels. </p><p></p><p>Things were high powered and twinky to my remembrance, even for 5th level.</p><p></p><p>The first campaign I GM'd, Elminster, Khelben, and some other named characters I forget about rocked up and saved a city the PC's were in after PC's have some minor combat on the city walls (Invasion of the shadows forces.) </p><p></p><p></p><p></p><p></p><p>Years later, I don't run forgotten realms. We all had a kick of "Forgotten realms? Bleagh!" for awhile. Now we recognise it as a setting that simply can be hard to truly do justice to. It has high-fantasy potential, high-level potential - not a lot of campaign settings have high level potential. </p><p></p><p>To be honest, I think FR could be a very decent setting. It could be done well; simply by it's nature there's heaps of different groups intriguing against one another.</p><p></p><p>Suggestion to a player? Sit back and have fun. THe setting may be ruined or saved by the GM - the GM will make it good or bad.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2763436, member: 14559"] When I first played D+D the GM of the day had read a bunch of forgotten realms novels. Things were high powered and twinky to my remembrance, even for 5th level. The first campaign I GM'd, Elminster, Khelben, and some other named characters I forget about rocked up and saved a city the PC's were in after PC's have some minor combat on the city walls (Invasion of the shadows forces.) Years later, I don't run forgotten realms. We all had a kick of "Forgotten realms? Bleagh!" for awhile. Now we recognise it as a setting that simply can be hard to truly do justice to. It has high-fantasy potential, high-level potential - not a lot of campaign settings have high level potential. To be honest, I think FR could be a very decent setting. It could be done well; simply by it's nature there's heaps of different groups intriguing against one another. Suggestion to a player? Sit back and have fun. THe setting may be ruined or saved by the GM - the GM will make it good or bad. [/QUOTE]
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