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<blockquote data-quote="LokiDR" data-source="post: 836737" data-attributes="member: 6239"><p>Where do you want to start?</p><p></p><p>The first thing you want to take care of is armor. I would suggest a duskwood breastplate +1 wildshaping. If that isn't to your liking, try the ever-smackdown fun Rhino Hide.</p><p></p><p>Next, a weapon. Quarterstaff and schemitar are good choices. Wood shield for more AC, or wildshape into a dire bear and next level use Thousand Faces to be the same size as always. If you go the Thousand Faces rout, you will want a two handed weapon.</p><p></p><p>Then, there are the extras. </p><p></p><p>AC is always good, especially without the full armor of clerics or the massive buffs of wizards. Ring of protection is always good. Obviously skip the Amulet of Natural Armor. Cloak of Resistance works well in general as well.</p><p></p><p>Anything a cleric would like for extras, you probably would too. Ioun stone of spell storing, Periapet of Wisdom, pearl of power. Ioun stones are nice and usable in wildshaped form.</p><p></p><p>Others you may want to heavily consider are the torc of animal speach and druid vestments. Shapchange is fun, hence the vestments, and the torc allows you to become a great spy master. Don't forget extras like the collar of tricks for you animals.</p><p></p><p>Skip: most rings, belts, boots, gloves, ect. because they will loose their effectiveness in wildshape. Only consider them if they are really usefull (ring of protection, cloak of resistance) or you don't care about their use while wildshaped (druid vestments) Go nuts with the armor, if it is wilding.</p><p></p><p>Finally, if you have an evil bent, condsider poison. You become immune to most of them after a certain point, so you can coat yourself in them and grapple people. Work out rules with your GM first, if that is your plan.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 836737, member: 6239"] Where do you want to start? The first thing you want to take care of is armor. I would suggest a duskwood breastplate +1 wildshaping. If that isn't to your liking, try the ever-smackdown fun Rhino Hide. Next, a weapon. Quarterstaff and schemitar are good choices. Wood shield for more AC, or wildshape into a dire bear and next level use Thousand Faces to be the same size as always. If you go the Thousand Faces rout, you will want a two handed weapon. Then, there are the extras. AC is always good, especially without the full armor of clerics or the massive buffs of wizards. Ring of protection is always good. Obviously skip the Amulet of Natural Armor. Cloak of Resistance works well in general as well. Anything a cleric would like for extras, you probably would too. Ioun stone of spell storing, Periapet of Wisdom, pearl of power. Ioun stones are nice and usable in wildshaped form. Others you may want to heavily consider are the torc of animal speach and druid vestments. Shapchange is fun, hence the vestments, and the torc allows you to become a great spy master. Don't forget extras like the collar of tricks for you animals. Skip: most rings, belts, boots, gloves, ect. because they will loose their effectiveness in wildshape. Only consider them if they are really usefull (ring of protection, cloak of resistance) or you don't care about their use while wildshaped (druid vestments) Go nuts with the armor, if it is wilding. Finally, if you have an evil bent, condsider poison. You become immune to most of them after a certain point, so you can coat yourself in them and grapple people. Work out rules with your GM first, if that is your plan. [/QUOTE]
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