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General Tabletop Discussion
*Dungeons & Dragons
What do I tell players about my overly complex political world?
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<blockquote data-quote="hawkeyefan" data-source="post: 7004584" data-attributes="member: 6785785"><p>One tool I have found useful is to put a topic on an index card, and then list what would be considered "common knowledge" about that topic for the PCs. Keep this to the bare essentials and leave room for the players to add more of their own notes as they learn more through play. </p><p></p><p>So for example, going off of your description, I'd do something like </p><p></p><p>Princess Mary</p><p>- Member of the Tudors of the Kingdom of Fantasia</p><p>- Granddaughter of King Reginald</p><p>- Targeted for abduction by Reynard</p><p>- Abduction tied to relations between Fantasia and subjugated nation of Poorville</p><p></p><p>Then I'd have cards for the King and for the villain and for both kingdoms. Just tidbits in bulleted format. Two pages of typed up history is too dense for players to reference it at the table, and expecting them to commit it to memory is a bad idea. This is something that you've been pondering and tweaking for 30 years....you can't expect the world to spring fully realized in their minds. </p><p></p><p>Give them little basics that allow them to summarize things, and putting them on index cards allows them to reference during play, and quickly find info they may need, and also to add more info of their own.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7004584, member: 6785785"] One tool I have found useful is to put a topic on an index card, and then list what would be considered "common knowledge" about that topic for the PCs. Keep this to the bare essentials and leave room for the players to add more of their own notes as they learn more through play. So for example, going off of your description, I'd do something like Princess Mary - Member of the Tudors of the Kingdom of Fantasia - Granddaughter of King Reginald - Targeted for abduction by Reynard - Abduction tied to relations between Fantasia and subjugated nation of Poorville Then I'd have cards for the King and for the villain and for both kingdoms. Just tidbits in bulleted format. Two pages of typed up history is too dense for players to reference it at the table, and expecting them to commit it to memory is a bad idea. This is something that you've been pondering and tweaking for 30 years....you can't expect the world to spring fully realized in their minds. Give them little basics that allow them to summarize things, and putting them on index cards allows them to reference during play, and quickly find info they may need, and also to add more info of their own. [/QUOTE]
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What do I tell players about my overly complex political world?
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