Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What do I tell players about my overly complex political world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7004800" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>LOL! Sorry, had to comment...I am still drinking my wake-up juice (coffee) and I *totally* read that the way you didn't intend. You said "...education of your players". My first thought was, 'Yeah, I can see that...', then you go on with "The son of a nobleman, or member of the clergy, ...". I think I almost got to the last sentence before I realized you didn't mean PLAYERS education, you meant PLAYER *CHARACTERS* education. hehe...almost spewed coffee out my nose! </p><p></p><p>No worries, good laugh! Lots of people mistake "Players" for "Player Characters" and think they can use them interchangedly (? is that a word...?).</p><p></p><p>Ahem...</p><p></p><p>Anyway, to the OP: I found writing out basic info and handing it to the players or getting them to read it on-line on our Obsidian Portal site is...almost useless. I have one player that would read it. Out of 6 or 7. So I found it most effective to just give a line or two to them when they first encounter someone/something that is 'important to the back story of the situation'.</p><p>So when they see/encounter that guy abducting the princess, ask a for the PC's "History" skill then make some rolls to see if anyone gets really good. Even if they all fail miserably, give them the info, but if someone does particularly well, maybe give them more or say they met the person before (or the persons father, son, cousin, whatever). That's what I've found works best. Info as the 'action/encounter' is happening...they remember it more.</p><p></p><p>PS: "Players" is the people at the table..."Player Characters" are the fictional characters they are playing in the game... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>PSS: Sorry...couldn't resist! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7004800, member: 45197"] Hiya! LOL! Sorry, had to comment...I am still drinking my wake-up juice (coffee) and I *totally* read that the way you didn't intend. You said "...education of your players". My first thought was, 'Yeah, I can see that...', then you go on with "The son of a nobleman, or member of the clergy, ...". I think I almost got to the last sentence before I realized you didn't mean PLAYERS education, you meant PLAYER *CHARACTERS* education. hehe...almost spewed coffee out my nose! No worries, good laugh! Lots of people mistake "Players" for "Player Characters" and think they can use them interchangedly (? is that a word...?). Ahem... Anyway, to the OP: I found writing out basic info and handing it to the players or getting them to read it on-line on our Obsidian Portal site is...almost useless. I have one player that would read it. Out of 6 or 7. So I found it most effective to just give a line or two to them when they first encounter someone/something that is 'important to the back story of the situation'. So when they see/encounter that guy abducting the princess, ask a for the PC's "History" skill then make some rolls to see if anyone gets really good. Even if they all fail miserably, give them the info, but if someone does particularly well, maybe give them more or say they met the person before (or the persons father, son, cousin, whatever). That's what I've found works best. Info as the 'action/encounter' is happening...they remember it more. PS: "Players" is the people at the table..."Player Characters" are the fictional characters they are playing in the game... ;) PSS: Sorry...couldn't resist! :) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do I tell players about my overly complex political world?
Top