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<blockquote data-quote="Kavon" data-source="post: 5943122" data-attributes="member: 9822"><p>I think I'd fall in the "house ruler" category..</p><p></p><p>I like the direction they're going in, in the sense that they (plan to) give a simple base on which you can add optional rules and constructs with which your can personalize your game.</p><p>In a sense, they will do some of the house ruling for us. I can see it being much easier to alter things to my preferences this way.</p><p></p><p>I also like that they plan to give options for simple/complex versions of a particular class so any player can decide for themselves how they want to play their character.</p><p>Hopefully they will make it so that *every* class has this. Simple fighter + complex fighter.. Simple wizard + complex wizard, etc..</p><p>I also hope that they will give the DM/players options to chance the way magic works (i.e. not Vancian). It would help if the simple wizard doesn't actually have any magic system, like the simple fighter doesn't have a maneuver system.</p></blockquote><p></p>
[QUOTE="Kavon, post: 5943122, member: 9822"] I think I'd fall in the "house ruler" category.. I like the direction they're going in, in the sense that they (plan to) give a simple base on which you can add optional rules and constructs with which your can personalize your game. In a sense, they will do some of the house ruling for us. I can see it being much easier to alter things to my preferences this way. I also like that they plan to give options for simple/complex versions of a particular class so any player can decide for themselves how they want to play their character. Hopefully they will make it so that *every* class has this. Simple fighter + complex fighter.. Simple wizard + complex wizard, etc.. I also hope that they will give the DM/players options to chance the way magic works (i.e. not Vancian). It would help if the simple wizard doesn't actually have any magic system, like the simple fighter doesn't have a maneuver system. [/QUOTE]
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