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<blockquote data-quote="slobo777" data-source="post: 5943140" data-attributes="member: 6694877"><p>House ruler. Although I have not tinkered at all with 4E rules, my group's current game. Just home-brewed monsters, races etc.</p><p></p><p>I used to run my own-designed games exclusively (starting with writing new RPG systems in pen in exercise books when I was at school)</p><p></p><p>Nowadays I play D&D because it is "off the shelf", and I simply don't have the spare time and resources to provide services like DDI and rules support for a balanced game with all possible fantasy characters that my players might want.</p><p></p><p>My main problem is that the Vancian spell casting system (in D&D also with arbitrary spell lists), and character builds based on a class system in core are pretty much "meh" to me. So I cannot get excited about the new product yet. The main reason for tracking it, is to be familiar because my group probably *will* move - most likely to either 5E or Pathfinder, to get away from 4E's over-focus on combat.</p><p></p><p>I'm waiting with some interest for the board-based combat rules. If they can keep the speed up, but get just a little of 4E's dynamics in there, then 5E may beat Pathfinder, at least for "fun to play".</p><p></p><p>Good support/tools for DM prep work could make or break it, too. I really don't want to be picking out a dozen spells by hand for the spellbook of a minor NPC - I will expect tools that put together something rational and functional, else my prep time for NPCs will be too high! The return to Vancian casting brings back memories of taking an hour just to create an NPC build, even using automation such as e-Tools :-(</p></blockquote><p></p>
[QUOTE="slobo777, post: 5943140, member: 6694877"] House ruler. Although I have not tinkered at all with 4E rules, my group's current game. Just home-brewed monsters, races etc. I used to run my own-designed games exclusively (starting with writing new RPG systems in pen in exercise books when I was at school) Nowadays I play D&D because it is "off the shelf", and I simply don't have the spare time and resources to provide services like DDI and rules support for a balanced game with all possible fantasy characters that my players might want. My main problem is that the Vancian spell casting system (in D&D also with arbitrary spell lists), and character builds based on a class system in core are pretty much "meh" to me. So I cannot get excited about the new product yet. The main reason for tracking it, is to be familiar because my group probably *will* move - most likely to either 5E or Pathfinder, to get away from 4E's over-focus on combat. I'm waiting with some interest for the board-based combat rules. If they can keep the speed up, but get just a little of 4E's dynamics in there, then 5E may beat Pathfinder, at least for "fun to play". Good support/tools for DM prep work could make or break it, too. I really don't want to be picking out a dozen spells by hand for the spellbook of a minor NPC - I will expect tools that put together something rational and functional, else my prep time for NPCs will be too high! The return to Vancian casting brings back memories of taking an hour just to create an NPC build, even using automation such as e-Tools :-( [/QUOTE]
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