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<blockquote data-quote="Tequila Sunrise" data-source="post: 5943384" data-attributes="member: 40398"><p>I find 5e design almost devoid of interest. Nostalgia tripping? Yawn. Modularity? Even if I <em>didn't</em> already know what kind of game I like DMing, I predict the modularity thing will mostly fall flat.</p><p></p><p>The only detail that's even vaguely interesting from a designer's perspective is the flat math. It has the potential for mathematical elegance, but I suspect that stat boosts and +X items will get in the way of that elegance.</p><p></p><p>And for what it's worth, I'm an amateur.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5943384, member: 40398"] I find 5e design almost devoid of interest. Nostalgia tripping? Yawn. Modularity? Even if I [I]didn't[/I] already know what kind of game I like DMing, I predict the modularity thing will mostly fall flat. The only detail that's even vaguely interesting from a designer's perspective is the flat math. It has the potential for mathematical elegance, but I suspect that stat boosts and +X items will get in the way of that elegance. And for what it's worth, I'm an amateur. [/QUOTE]
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