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*TTRPGs General
What do people think of campaign twists?
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<blockquote data-quote="Engilbrand" data-source="post: 4570306" data-attributes="member: 44184"><p>I came into my last 3.5 game after they had played a session or two. They were told that they would start off in Waterdeep, but that the game would turn to some wilderness. They had a Wizard, a Druid with spells most useful in a city, and a Dwarf in heavy armor and a tower shield. By the end of the first session, they were adventuring in the Chuult on a 10 year mission that they were forced into.</p><p>The game was retarded, and I'm glad that I snagged the two best guys from the game and dropped it for 4th edition.</p><p></p><p>Personally, I want a decent idea before-hand of what is or isn't appropriate. I definitely want to be told if there are to be any limitations put upon me. Can I make a Warforged Artificer? If I can, don't suddenly have me attacked for being an unnatural thing. That's a real douche move.</p><p></p><p>When it comes to a twist, I've liked the idea of a game where the characters are brought together by visions. They're either of the future, or of a previous life. I think that it would be really cool. If they're visions of the future, maybe some of the characters have different ones after they defeat a major enemy. Some visions might even show betrayal, or a new party member. The characters might initially see themselves as a lone group against a horde of demons. The adventure to array groups against the horde. I don't know. It's something that I've put some thought into before. I might even have them stat themselves at level 30, then have them die horribly against the horde, then restat the characters at level 1 and go from there.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4570306, member: 44184"] I came into my last 3.5 game after they had played a session or two. They were told that they would start off in Waterdeep, but that the game would turn to some wilderness. They had a Wizard, a Druid with spells most useful in a city, and a Dwarf in heavy armor and a tower shield. By the end of the first session, they were adventuring in the Chuult on a 10 year mission that they were forced into. The game was retarded, and I'm glad that I snagged the two best guys from the game and dropped it for 4th edition. Personally, I want a decent idea before-hand of what is or isn't appropriate. I definitely want to be told if there are to be any limitations put upon me. Can I make a Warforged Artificer? If I can, don't suddenly have me attacked for being an unnatural thing. That's a real douche move. When it comes to a twist, I've liked the idea of a game where the characters are brought together by visions. They're either of the future, or of a previous life. I think that it would be really cool. If they're visions of the future, maybe some of the characters have different ones after they defeat a major enemy. Some visions might even show betrayal, or a new party member. The characters might initially see themselves as a lone group against a horde of demons. The adventure to array groups against the horde. I don't know. It's something that I've put some thought into before. I might even have them stat themselves at level 30, then have them die horribly against the horde, then restat the characters at level 1 and go from there. [/QUOTE]
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